Specifications

127 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
Transparent cues
Normally when loading a cue, the contents of the cue will replace the entire contents of the cue
control (often a different cue). This means that slots not used in the newly loaded cue will 'overwrite'
slots in the previous cue with an empty slot. When a cue is loaded in transparent mode, only slots
containing sequences will overwrite the slots from the previous cue. This means that if a cue
containing sequences in slot 1,2 and 3 is loaded transparently, it will leave any contents existing into
slots 4 to 12. Using transparent cues effectively requires some pre-planning. One way of using
transparent cues to good advantage is to keep individual groups of fixtures in single sequences, and
use specific slots in the cue for these groups. This way a new cue containing a sequence for a
particular group of fixtures only can be loaded into the existing cue, without 'disturbing' all other
fixtures running in other sequences.
When saving a cue, it may be saved as a transparent cue. This means that under default
circumstances (see below), the cue, when loaded, will load as a transparent cue.
Saving as transparent cue
The cue control has a set of switches in the Preferences -> Transparent Cues menu that dictates
the way transparent and non-transparent cues are loaded.
Use transparent cues - cues are loaded transparently only when previously saved as a transparent
cue.
Force transparent cues - all cues are loaded transparently.
Ignore transparent cues - no cues are loaded transparently.
When programming transparent cues it may be useful to enable the Show Add to Cue Slot in the
preferences menu of the save sequence dialog to add the sequence to a specific slot.
See also cue control
Sequence intensities
The sequence intensity function is only available as a function through DMX in or via Fingers for
LightJockey. Each sequence slot in the cue may be assigned a DMX or in channel or Fingers fader
that modifies the programmed intensity values of each of the fixtures in the sequence loaded into the
sequence slot. The function only modifies 'active' intensity values (fade state must be either snap or
fade), and the modification is proportional to the programmed value (Sequence intensity at 25%
means output at 25% of programmed value). The function does not modify the programmed fade state,
fade time or other components of the sequence.
If one or more, but not all Sequence intensities (1-12) have been assigned, LightJockey considers the
remaining sequence slots to be set at a sequence intensity value of 100% (see below). While the
Sequence intensity works independently from the master intensity control, any modification to global
intensities by the Grand Master or sub-masters still applies to the final intensity output.
Sequence Intensities operate in one of 3 modes. The mode is selected from the Preferences Menu
of the cue control. The mode applies to all sequence intensities (1-12).
Default - In default mode the cue is evaluated as usual with the sequence in the highest number slot
having highest priority. The final intensity of individual fixtures is determined by the highest priority
sequence with 'active' intensity information for the particular fixtures modified by the assigned
sequence intensity.
Use HTP - In HTP mode, the highest intensity value in any sequence with an active intensity