Specifications
124 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
Reverse - execute the sequence backwards.
Bounce - execute the sequence from first to last scene, then 'bounce' back from last to first scene. I.
E : 1->2->3->4->3->-2->1->2 etc.
Random - select a random scene from the sequence.
Tip: The random scene option is actually a nice option when programming for clubs and dance
venues where precise looks are not that important. When two or more sequences in the cue use the
random scene mode they will combine to create randomly selected looks, but still within the 'style'
programmed into the sequence. For example, a sequence may contain 10 different warm color
combinations; another sequence could contain 10 different gobo selections, while a third could
contain 10 different movement patterns. This would potentially give 10*10*10 = 1000 ! different looks -
all from the same cue.
Limits
The limit options enable the user to limit the sequence to a certain scene interval by specifying a first
and last scene.
It also allows for finite number of loops. When the number of loops is set it is possible to set an end
loop action (see below).
Note that it is not possible to limit the number of loops for a sequence in random scene mode.
Tip: When programming cues that are to be executed in a specific order (e.g. via the cue list) it is
often much easier to program transitions in the same sequence, even if the different elements goes
into different cues. Use the first/last scene and loop count to 'clip' the sequence into the single
transition elements in the cue. For example:
Cue 1: sequence scene 1 to 3 , 1 loop (and stop)
Cue 2: sequence scene 4, 1 loop (static)
Cue 3: sequence scene 5-7, default loop (unlimited loops)
etc.
End loop actions
If the Loop count is set to a finite number, it is possible to define what should happen to the once the
sequence has executed all the loops.
Stop on scene - the sequence stops on the last scene. The sequence maintains the output of the last
scene.
Sequence out - the sequence disables itself - no longer contributing to the output of the cue.
Goto scene- jumps to a specified scene within the same sequence and stop there.
Link to cue - load and execute another cue. Click Select Cue to select the cue to link to. To avoid
that the cue is performing the actual link while editing the cue - use the edit cue option to load the
cue, rather than the 'Load Cue' when loading the cue for editing.
Cue time control
The cue time control is accessed via on the cue control
The cue time control
The cue time control allows the user to alter the 'dynamic' expression of a cue by scaling the scene