Specifications

123 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
using the programmed scene times. The scene times may be modified (scaled) on the fly by using
the cue time control.
The may be used to trig sequences in auto-trig mode manually.
Audio trig mode
Sequences in audio-trig mode will synchronize trigs to the dynamics of the music- see (see using
audio input).
Sequence slot loop options
Open the loop options dialog by clicking on the cue control.
Loop options dialog
By default a (non static) sequence in the cue control will execute from the first to the last scene and
then loop back to first scene again in an endless loop. The loop options dialog may be used to
modify the trig and loop behavior for the sequences in the cue.
Sequence trig options
Scenes / Trig - indicates how many scenes the sequence executes when a manual or audio trig
occurs. Note that scenes automatically following the first scene trigged are executed in auto trig
mode, using the sequences pre-programmed scene and fade times. Also the sequence executes the
'extra' scenes in forward direction regardless of the sequence loop settings (see below).
This setting has no effect if the sequence is in auto-trig mode. Default value is 1 (1 scene pr. trig)
Trig on Load - This option forces the sequence to 'trig' when the cue is loaded (without any trig
actually occurring) - the option only has an effect if the scenes/trig value is higher than one.
Tip: One use of the scenes/trig option is a quick flash type effect for manual or audio trigged
sequences. For example to program an audio trigged intensity flash effect, create a simple two-scene
sequence. First scene should contain a blackout while the second scene should contain an intensity-
on scene. Set fade and scene times to a low value. Add the sequence to a cue, and set the scenes/
trig option to 2 scenes pr. trig and the sequence to manual or audio trig mode. When the cue is
loaded it will include the sequence executing scene 1. When the sequence is trigged it will fire scene
2, automatically followed by scene 1, hence creating an automatic flash effect. Note that the
sequence will not respond to a new trig before both scenes have executed (using auto time).
Experiment with different scene/fade times and fade/snap states to obtain different types of flashes.
To create an audio-trigged flash chase, just add more alternating off and on scenes to the sequence.
Audio-Trigs / Trig - indicates how many audio trigs that should occur before the sequence actually
trigs a new scene. This setting is ignored if the sequence is in auto or manual mode.
Sequence loop directions
The first set of options dictates the direction of the loop.
Forward - the default loop direction.