Specifications
122 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
The label is also used for reference in the save sequence dialog, if the Show Add to Cue Slot option
is selected.
Trigging sequences in the cue
Trig is the term that describes the 'action' that causes a sequence in to progress to a new scene.
Sequences with only one scene cannot be trigged (such sequences are termed static sequences).
The LightJockey supports three modes of trigging sequences: Automatic trig using internal clock
and scene time, Manual trig requiring input from the user, and Audio trig - which requires audio input
via a Windows compatible sound card (see using audio input).
The auto and audio trig-modes may be combined with any of the loop options, e.g. bounce or random.
In manual trig mode the new scene is selected by the manual trig method (forward,reverse,random).
Trigmode buttons (auto, manual, audio)
These buttons are used to select the trig method of the sequence(s). Highlight the sequence(s) in the
cue control and click to select the trig mode.
The assigned trig mode is displayed in the trig column of the cue control.
Manual trig mode
When in manual trig mode the sequence must be trigged by the user in order for the sequence to
change to the new scene.
Click any of these buttons to trig sequences in manual trig mode. Sequences may be trigged in
reverse, forward or random direction. If no sequences are high-lighted in the cue control, all manual
sequences in the cue will be trigged - otherwise only selected manual sequences are trigged.
The functions of these buttons are also available as keyboard hotkeys, as well as keyboard hotkeys
for trigging individual sequence slots.
Chasing sequences
Manual Trigged sequences in Chase Mode
The button is used to switch manually trigged sequences in and out of chase mode.
When in chase mode, a manual sequence switches into a special form of auto trig mode. The trig
time of the sequence is determined by the user, by using the time between the last two clicks on any
of the manual trig buttons or hotkeys. The scene fade time is set to the same value as the chase time
unless the Disable Fade Time in Chase Mode option in the cue preference menu is checked. When
fade time is disabled all effects in chased sequences will be snapped. The chase rate is not affected
by the cue time control. If the Chase Man button is disabled all chasing sequences switches back in
to manual trig mode. Note that current chase rates are only saved with the cue if Save Chase Times
is enabled in the cue control preferences menu and the Chase Man button is enabled.
Using global chase rate
Enable Sequence Trig Preferences / Use global chase rate in the cue control preferences menu to
force all manually trigged sequences to chase to a global chase rate. The global chase rate is set the
same way as chase rates for individual sequences (see above) but carries over when a new cue is
loaded, effectively ignoring any previously saved chase times.
When the option is enabled and a new cue is loaded all manually trigged sequences will automatically
be chased using the global chase rate, making it possible to 'follow a beat' using chases over multiple
cues.
Automatic trig mode
Sequences in Auto trig mode will be trigged using the internal clock. By default sequences are trigged