Specifications

110 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
controls.
The sequence fade state control
The fade control works the following way. LightJockey assigns a control type attribute to each of the
fixtures control channels. The type of fixture control on which the control channel has its main function
(e.g. a color-type control channel or a beam-type control channel) determines the value of this
attribute.
Use the fade control to change the fade state of all the selected fixtures. To change the fade state in
all the scenes in the sequence, check the All Scenes box. For example to change the pan/tilt fade
state from fade to snap for a number of fixtures in all scenes in the sequence, check the Movement
box, the All Scenes box and the Fade -> Snap box. Then Click Ok.
The control may also be used to 'remove' certain effects from a sequence. For example check the
Intensity box and the All Off box to remove intensity commands from all the selected fixtures.
Note that the control does not actually remove the programmed values, it just changes the fade state.
Re-applying a snap or fade state will make the programmed values 'active' again.
Notes
Since each control channel is assigned one attribute value only, the fade control may not have
obvious functions for multi function channels. A good example is the reset command or stand-alone
commands for Martin fixtures. These commands are usually programmed on the same control
channel as shutter and lamp commands. Since shutter commands are typical intensity commands
the control channel has been given the attribute value of intensity, rather than the level / extended
attribute. This means that setting the level/extended fade state to off does not affect these
commands, even if they are placed on the extended fixture control.
For user definable fixture profiles the control channel attributes are applied in the following prioritized
order (last has priority): Movement/position, beam, effects, level (extended), intensity, gobo, color