LightJockey II LightJockey Help file - (C) Martin Professional 2010
Table of Contents Overview ......................................................................................1 Contents ................................................................................................................................... of help file 1 Using ................................................................................................................................... this help file 2 Quick start and concepts ..........................................................
DMX ................................................................................................................................... output monitor 39 User libraries ......................................................................................42 User ................................................................................................................................... libraries 42 Backup ................................................................................................
Extended ......................................................................................................................................................... controls for built in profiles 94 Extended ......................................................................................................................................................... controls for user defined profiles 95 Lam p controls ...................................................................................................
Save ................................................................................................................................... macro dialog 142 Select ................................................................................................................................... macro list 143 The background cue ......................................................................................145 Using ........................................................................................
Configuring .......................................................................................................................................................... and using the function buttons 194 Configuring .......................................................................................................................................................... and using the scroll buttons 196 Configuring ..................................................................................................
Creating.......................................................................................................................................................... custom bitm aps for palette controls 255 Creating.......................................................................................................................................................... custom bitm aps for fixture icons 256 Importing ................................................................................................
Overview Contents of help file See Release notes See Using this help file Contents - overview Basic programming terms and elements Programming quick start Hardware setup Fixture configuration User definable fixtures and creating new profiles DMX smoke machines and hazers DMX addresses and links Main desktop window Configuring the desktop Desktop main menu Selecting fixtures Tool and status bars Fixture controls The generic DMX control The sequence control The cue control The cue list control The background
Backup and restore Using the data restore option Hotkeys Fingers for LightJockey 2532 direct access DMX In remote control MIDI In remote control Martin MC-X remote control Martin 2518 Controller via RS-232 Using the 2510 playback controller.
Release Notes for the helpfile in question). While an updated version of the English help file is always shipped with LightJockey it may be necessary to update the non-English help files when they become available. The latest releases are available from the Martin Website at http://www.martin.com/service/default. asp?product=lightjockey and the latest beta release usually via the LightJockey forum at www.martin.
Quick start and concepts Quickstart Programming LightJockey Introduction to programming This short introduction will help you get started using the Martin LightJockey quickly. It assumes that you have some basic experience programming moving lights and are familiar with Windows. Additional information is available in this on-line "Help" documentation. If you are a Martin 3032 programmer Programming with the LightJockey is similar in many ways to programming with the 3032 Controller.
5. 6. 7. Addresses and then click Ok. Remember to set the addresses on the fixtures to match the LightJockey's fixture configuration. Click the first MAC 600. Type "Left" in the Fixture Username field. Click the second MAC 600 and name it "Right." Save the configuration and close the window. Configuring the desktop Lighting fixtures are represented by icons on the desktop. To create and place icons you drag fixtures from the Unassigned Fixtures list to the desktop.
worry if they are new to you, the programming example that follows is designed to illustrate them and they will make more sense once you have been through it. Cues, sequences, and scenes A light show is typically divided into cues that you program and then play back from the list of available cues. The LightJockey also supports cue playback several external units such as the Martin 2532 Direct Access Controller. A cue 'points' to up to 12 sequences that run together in parallel.
the controller. There are three ways to do this: Use the LightJockey's automatic lamp-strike feature. This is recommended and is described in the following example. Program a "lamp on" cue. This is not recommended because Martin fixtures use the same DMX channel for lamp and shutter control. Therefore, the lamp-on command will be overridden by any higher-priority sequence with a shutter command.
Step III: Add sequence to Cue Checking "Add Sequence to Current Cue" in the Save Sequence dialog would have automatically added the sequence to the current cue when saving. Windows techniques such as drag and drop can also be used to add, delete, and rearrange items in lists. 1. Click List of Sequences on the Sequence toolbar. 2. Click View Cue Control on the Cue toolbar. 3. Drag the "20% dimmer" sequence to position 1 in the cue.
8. Drag the Cyan fader to 0%. Drag the Magenta fader to 100%. 9. Click Add Scene in the Sequence dialog. 10. Drag the Magenta fader to 0% and the Yellow fader to 100%. 11. Now you need to change scene 1 to fade out yellow. Scroll to scene 1 of 3 by clicking Next Scene (not Add Scene) in the dialog. 12. Yellow is already at 0% so you only need to click its O/S/F button to Fade. 13. Click Save Sequence in the Sequence dialog or toolbar. 14.
F buttons twice to Snap. Click the "Left" MAC 600 to deselect it; select the "Right" MAC 600. Drag the movement cursor to the middle of the top-right quadrant. Click the Pan O/S/F button and the Tilt O/S/F button to Snap. Open the Sequence Control if it is closed by clicking View Sequence Control. Set the scene time to 2 seconds. 8. Click Add Scene in the Sequence dialog. Click Synchronize Scene and Fade Times. Set the scene (and fade) time to 15 seconds. 9.
Additional cue operations When editing cues, remember that the current sequence has highest priority. Normal cue execution resumes when the current sequence is cleared. Note too that to synchronize the sequences in the current cue, you must clear the cue and reload it onto the desktop. To create a new cue and/or clear the current one, click New/Clear Cue. To load a cue, click List of Cues and drag it from the List of Cues to the desktop. Click View Cue Control to open the Edit Cue window.
Another notable exception which is dynamic in expression are the movement macros that moves the light around in geometric patterns. Although the information to move the light in a circle has a dynamic expression (the movement in a circle) - the parameters that determine the 'dynamics' are still static within the scene. Sequence A sequence is the cornerstone of programming in LightJockey. A sequence consists of one or more scenes chained together in a sequential order.
It is important to understand that the cue only contains references to the sequence, not the actual sequences themselves. This means that if a sequence is edited to a new contents, this change will take effect in ALL cues that contains a reference to this sequence. It also means that it is not necessary to re-save cues just because the sequence has been changed, the changes will implement automatically.
Cue list The cue list offers a way to playback cues in a pre-determined order. The cue list may be synchronized to internal PC clock for elapsed time between cues or to time code from a CD-ROM drive or Windows Media files. It can also be executed manually using a 'go-button', if for example used in a theatrical type of show where everything is planned and pre-programmed.
which link the fixture is connected to. Cross fixture-type compatible effects Some fixture effects are cross-fixture type compatible. This means that changes to a cross type compatible effect on the master fixture will also change the effects on the selected slave fixtures, even if they are not of the same type as the master fixture but still support the same type of effect. For example, applying 50% intensity to the master fixture will also set 50% intensity on the slave fixtures.
Hardware configuration and setup Hardware setup In order for LightJockey to recognize PC or external hardware such as transmitter interfaces or direct access controllers, they must first be configured using the hardware setup dialog. The dialog is accessed through the main Setup menu (Setup/Hardware Setup).
Lightjockey Software License The bottom of the DMX Hardware Setup indicates the current license level of LightJockey. Protection device: Indicates if the Martin OneKey with the LightJockey license is connected to the PC. The key always needs to be plugged in before starting LightJockey. Inserting the key when LightJockey is running requires to close and restart the application. LightJockey license: Full license allows 4 DMX Universes Out, 1x DMX In, 2048Ch.
Configuration Once installation of Windows USB driver(s) is completed and the interface(s) is plugged in, start up LightJockey and go to the hardware setup Main Menu ->Setup Configured DMX hardware list Identifying and naming the Universal USB/DMX interfaces If you click on an ID button in the list, the interface will respond by blinking green/orange on the right LED. Assigning Universe to Ports Each USB Interface needs to have its ports assigned to the desired DMX Universe or to DMX In.
Updating the driver for the USB DMX interface When updating the driver for the USB DMX interface as prompted by an in-program notification or release notes please follow the following procedure: 1. Shut down LightJockey. 2. Unplug all USB DMX interfaces. 3. To update the driver run the driver installation program located in the \HardwareDrivers\ and follow any onscreen prompts. If updating from a downloaded driver update, please follow the instructions given for the download.
CD-Audio Enabling CD-Audio allows LightJockey to control a CD-ROM drive for audio CD play back. It also allows LightJockey to take time code from the audio CD to synchronize the cue list to audio CD time code. See Audio CD Control and Using time code in cue lists for more information. Note that in newer Windows versions application control of CD-ROM drives has become... errhhh.. troublesome.
time code log panel in CD time code mode, and hold down the [Ctrl] key for about 2-3 seconds to continuously log time codes from the CD drive (*). Then add the time codes to the cue list and check the time between individual time codes. (*) It may be necessary to set keyboard repetition rate to max to log as many time codes as possible. Preferences menu View Track Info - Expand the control to show individual track time information.
The second is to remove the file-type association of the audio CD. The exact method may depend somewhat on what version of windows is installed, and what type of desktop manager is used. In general, open any folder and select the "File type" tab. Find the "AudioCD" entries in the "registered file types" and remove the entry. Message CD-ROM drive not found LightJockey cannot detect the presence of a CD-ROM drive - please check Windows installation.
appropriate hardware interface that supports DMX in. Note that if the MC-X interface is enabled, normal DMX in functionality is suspended. See MC-X Remote Controller for details on setup and use. Fingers for LightJockey Fingers connection is enabled and configured from the main menu (Fingers) See also RS-232 remote interface for controlling LightJockey through a RS-232 connection.
The LightJockey desktop Main desktop window The LightJock ey desk top The LightJockey Desktop is devided into 3 separate areas. At the top (below the main desktop menu) is a tool bar area, in the middle is the fixture area where configured fixtures are illustrated by Icons, and at the bottom is the status bar. The desktop window it self is an ordinary Windows-style window that may be minimized, maximized or resized at will. On multiple monitor systems the Desktop window can reside on any monitor.
is now possible to move the icons around on the current tab by dragging the icon to the new position. Icons in move mode cannot be selected for programming, so once the icons are placed deselect move all again on the desktop menu. To place a fixture icon on a specific tab If the fixture is still in the unassigned fixures list, activate the tab, and drag the fixture onto the desktop. To move a fixture from one tab to the other, right-click the fixture icon to unassign the icon.
Fixture programmed in current scene Fixture programmed in current sequence Unassign Icons - unassign all icons on the current tab, or just the selected icons. Desktop Desk top menu Tabs - use this dialog to create, rename or delete desktop tabs. Grid - use a grid to assist in positioning fixture icons on the desktop. Desk top grid dialog Image - It is possible to use bitmaps (pictures) as wallpaper on the desktop. Click Image, locate the required bitmap then click Ok.
Custom wallpaper image See also fixture icon popup Desktop main menu System menu - see system menu Setup menu - see setup menu View menu - see view menu Offline-Visualizer menu - see Offline Visualizer Capture - settings for Capture link - only visible when a Capture link is configured.
Cue Files cue list Files Background cue files Generic DMX Macros Selecting and deleting files Delete sequence files dialog Select one or more files to delete by highlighting the files in the list. Use Select All or Clear All to select all files or clear all selections. Once the files are marked, delete the files by clicking Delete. Checking Sequences The Delete Sequences dialog contains an option to check if the sequence files are used in any cues. To check through sequences, click Check Used Sequences.
current settings and user library contents is now created and stored for later retrieval. Once a restore data set has been created, access to the dialog may be password protected, see below. Password Protecting the Backup Data Password dialog When a backup data set has been created, the create data dialog may be password protected so that only authorized personnel has access to modify the backup data. To set or change a password click New Password.
configuration Hardware Setup - dialog for selecting and configuring hardware options. See hardware setup Global Patch - dialog for modifying the default source of DMX output data. See global patch Preferences - dialog for setting system preferences. See preferences -> system, preferences -> start up and preferences -> default DMX output Hotkeys - dialog for modifying hotkey setup and global enable/disable of hotkeys.
Warnings tab Sequence/Cue Modified - enable to prompt a confirmation box every time before a modified sequence or cue is overwritten by a clear or load command. Note that the cue modified warning will not be shown if the cue was loaded as a transparent cue. Overwrite Sequence/Cue - enable to prompt a confirmation box each time before a saving on top of an already saved sequence or cue. Show Blackout Warning - enable this to show a warning when blackout or fade-in or fade-out is active.
Enable link to Capture - enables communication with the Capture Visualization application running on the same or another networked PC - see interfacing with Capture for more information Data Restore tab - see using the data restore option Startup options To access the startup dialog, select Setup/Preferences/Startup from the desktop main menu.
other applications. Show notes on startup - when enabled the built-in note pad will (Main Menu -> View -> Notes) automatically be displayed when LightJockey starts up. Auto Launch Programs - use this option to automatically launch external support programs as LightJockey starts up. Click Browse to specify which programs to be launched. An example of a support program that must be launched this way is the RS-232 remote program.
The unassigned fixtures list When new fixtures have been configured using the fixture configuration dialog, a fixture icon representing the individual fixture must be placed on the LightJockey desktop. Until the icon has been placed, the fixture cannot be accessed from the desktop. When closing the fixture configuration dialog, new fixtures are placed in a unassigned fixtures list. A dialog containing the list is automatically displayed after configuration.
Current sequence displays the name of the current sequence (if any). The background turns yellow if the sequence is 'active' (contains data). If the current sequence is empty, the background color is gray. Click to view the sequence control. Click to clear the current sequence (see sequence control). Click to bring up the save sequence dialog.
The statics control button Click to open the statics control. If one or more static entries are active, the 'LED' is green, if not the LED is red. Audio CD control Click to access the audio CD control. The button is not enabled (grayed out) unless the LightJockey has been configured to use a CD-ROM Drive.
intensity control. Fixture control selection Click icons to access the individual fixture controls. Note that none of these buttons will be enabled until at least one fixture is selected. Right-click a button to open the corresponding control and close the other fixture controls automatically (useful on a smaller desktop setup). Click click. as a shortcut to show or hide all fixture controls (except extended controls) with one Fixture selection buttons Displays the fixture group selection window.
size. The color of the memory 'bar' indicates the amount of free physical memory left. Green indicates more than 3 Megabytes physical memory free. Yellow indicates between 2 and 3 Megabytes free physical memory free. Orange indicates between 1 and 2 Megabytes free physical memory free. Red indicates less than 1 Megabyte physical memory free. As long as the indicator stays in green everything is fine.
Define Fixture Profile - opens the fixture profile dialog. This option is only available for user definable fixtures. Customize Fixture - opens the customize fixture palette dialog. This option is only available for selected built-in fixture profiles. Fixture Icon Menu Unassign Icon - select to de-assign the icon from the current tab. The fixture will go back into the unassigned fixtures list and can be re-placed on another tab. See configuring the desktop.
Black text: unchanged DMX value (since the dialog was opened) Red text: DMX value changed (since the dialog was opened) Green text: DMX value overwritten Control channel function Highlight a specific output channel (click it's value) to see it's control function which is displayed in the status bar at the bottom of the dialog. Overwriting the DMX output values Value overwrite enabled The DMX output monitor allows DMX output values to be overwritten directly, without the need to configure a fixture first.
Search channel dialog During the search 'DMX on' and 'DMX off' values are sent to the channels in the search pattern. Modify the DMX off and DMX on values value if necessary. Setting up the search pattern Un-check include link 1-4 to exclude fixtures on any specific link from the search. Un-check exclude configured channels to include channels that are already in use by configured fixtures.Default options will search on all 4 output links but exclude channels already used by configured channels.
User libraries User libraries A user library contain all data that may be modified by the user, except for a few installation wide data files such as hardware setup parameters. Using different libraries means that individual setups and programs may be kept totally separate. Changing to a different user library requires a restart of LightJockey. After start up, LightJockey displays the current user library in the caption of the main window. Main window caption. Current user library is "Default".
Switching to a different user library. Highlight the library in the list and click Select User Library. In order to load the information from the newly selected library, LightJockey needs to restart. Answer yes at the prompt to change the library, or no to cancel. Deleting a user library. To delete a user library, highlight the library in the list and click Delete Library. Note that it is not possible to delete the current library. Renaming a library.
Modifying a Windows shortcut to LightJock ey See also backup & restore, using the data restore option Backup & restore LightJockey implements a function to backup and restore data from individual user libraries - it does not implement functions to backup or restore the entire installation. To backup a complete installation it is a good idea to use an application such as Winzip www.winzip.com to compress the backup into one file or use the backup/restore function built into some versions of Windows.
Back up dialog The backup dialog includes a small note pad to add notes to the backup file - the notes are embedded into the backup file and can be used as reference when later searching through backup files. Click Create Backup File to start creation of the backup file. The backup procedure will collect and compress the entire contents and structure of the selected user library into one backup file. Once the file has been created save it using the standard Windows file dialog.
Fixture configuration Fixture configuration Before LightJockey can control a DMX fixture, the fixture's profile or 'personality' must be added to LightJockey's fixture configuration. The fixture configuration contains a list of all the fixtures that LightJockey is currently set up to control and contains information about the individual fixtures capabilities, DMX address and other optional settings. To access the fixture configuration dialog, select Setup -> Fixture configuration from the main menu.
User defined profiles User defined profiles are based on a profile framework where attributes and capabilities of the fixture are described in external data files. Using the generic fixture profile editor, it is possible for the enduser to modify existing profiles or write custom fixture profiles. The profiles may be exported for use in other LightJockey installations - indeed many of the user defined profiles supplied with LightJockey is created by end-users.
In case of a new Martin fixture, odds are that it will first be included in a LightJockey beta release see LightJockey end-user forum for latest beta release notes. Create new profile - see defining the generic fixture 2 profile As a last resort, use a Generic DMX profile to control the fixture. Not: user defined profiles exported from other installations must be imported to the current installation before they can be used. See importing user defined fixture profiles for more details.
profile specifies addressing through a DIP switch. Please refer to the fixtures documentation on how to set the DMX start address on the fixture itself. IMPORTANT! When programming fixtures in LightJockey, the 'programs' and settings such as preset position data are stored in data files according to the fixtures DMX address.
configuration for potential problems (such as overlapping DMX addresses or a missing DMX start address). If a potential problem is found a warning list will be shown - to save the configuration regardless of warnings click Save Anyway. Advanced Options DMX address range limit By default, it is only possible to set a fixtures DMX address within the range supported by the installed and configured DMX transmitter hardware, e.g. a single USB/DMX interface allows fixture addressing on link 1 only.
fixtures without a valid DMX address. Furthermore it is not really possible define fixture profiles unless the configured fixture has a valid DMX address. Fixture #XX has invalid DMX address - the DMX address given to the fixture is invalid. Usually it is because there is not enough DMX addresses left to contain all the fixtures control channels.
Now select what to copy from the source fixture (normally all options should be checked) Copy Sequence Data - copies all data in all sequences from the source fixture. Copy Presets - copies all preset data from the source fixture. Copy Setup - copies all setup specific data (except DMX address) from source fixture. Copy Generic Macros - copies contents of generic DMX macros from source to target fixture. Copy Misc Data - copies what doesn't fit in the previous categories (e.g.
Clear fixture data dialog. Clear Sequence Data Clears all data in all programmed sequences. Clear Presets Clears all preset data. Clear Macro Data Clears contents of generic DMX macros Clear Misc Data Clears data that does not fit in the 2 previous categories (e.g. default DMX values or contents of static entries) Note that the clear data operation is irreversible - once cleared it is not possible to restore the cleared data.
Customizing palette for built-in profiles Note: Any changes to the default fixture palette will NOT be reproduced in the Offline Visualizer. The changes only occurs in the fixture controls in LightJock ey. See below for how to link a different Offline Visualizer profile to the built in fixture profile. Most of the built-in fixture profiles uses palettes for easy selection of effects like colors or gobos.
Select Bitmaps dialog From the select bitmap dialog, drag the bitmap to the line representing the effect. Alternatively highlight the line corresponding to the effect, then double click the bitmap in the select bitmap dialog. Default Palettes All built-in fixtures have default palettes assigned to them when the fixture is configured. To restore all the palettes to default values select Default all Palettes from the options menu.
Note: The Offline Visualizer must me running to Built in fixture profiles with Offline Visualizer support contains a link to a specific Offline Visualizer fixture profile. Miost built in fixtures has the option of modifying the default link. To modify, e.g. to a profile with a different set of gobos, open the customize dialog and select the Offline Visualizer tab. Modifying the Offline Visualizer link Note that the Offline Visualizer itself must be running to extract the list of available profiles.
To assign a bitmap to a Palette Value, drag the bitmap directly to the line in the list representing the palette value. Alternatively, highlight the line in the list, then double click the bitmap to associate. Note: when assigning a bitmap by double clicking, the list automatically advances to the next item until the last item is reached.
Controlling and programming fixtures Selecting fixtures for control and programming Selecting fixtures on the desktop Fixtures configured for control are represented on the LightJockey desktop by fixture icons Fixture icons on desk top Fixture selection There several different ways to select fixtures from desktop in order to activate them for programming. Select by clicking icons - click with the left mouse button on the fixture icon on the desktop. This fixture now becomes the "Master fixture".
is not possible to select the gobo control while a RoboColor II (which has no gobos) is selected as master. Only one fixture can be master fixture at any time. Slave fixture (dark red icon caption) Selected fixtures which are not selected as master are slave fixtures. Slave fixture means that it follows the master fixtures values when these are changed on the fixture controls. e.g.
Any Tab - selects the fixture from any tab. Same as Master - selects the fixture only if placed on the same tab as the Master fixture. Current tab - selects the fixture if it is placed on the current tab only. Selection Order Fixture Number - uses the fixtures number as base for selection Custom Order - uses a custom selection order (see below) Previous/next custom order dialog Open the selection order list by selecting Custom Order, or by selecting Set Custom Order from the menu.
7 Fixture group dialog Select or de-select a group of fixtures or individual fixtures by clicking on the corresponding line in the group view. LightJockey will automatically build fixture groups by placing all the fixtures of the same type into groups. Disable Preferences -> Show system groups in the menu to hide system groups Fixtures in the list may be listed by profile name or user name. By default profile names are used; select Preferences -> Show user names to switch to user name display.
Selection Filter: All/Odd/Even - use the selection filter (click button to change) to set a filter for fixture selection/de-selection via the group window. All selects/deselects all relevant fixtures - Odd selects/ deselects fixtures with odd fixture number and Even selects/deselects fixtures with even fixture number. Fixture group hotkeys It is possible to assign selection of the first 10 user-defined fixture groups to keyboard hotkeys.
through individual fixture profiles. See also fade state buttons Generic switch pack control Switch control (8 channel profile) The switch is a specialized version of the level control and has only two states: on and off. Click the on/off button to change the state - off is represented with DMX value 0 and on is represented with DMX value 255. Also, the switch control doesn't allow the fade state to be set to fade.
The generic DMX control The generic DMX control The Generic DMX Control may be used to program Generic DMX channels across multiple generic DMX fixture profiles. This control is very useful when programming a large number of generic channels where specific values has to be programmed into specific channels. The control contains a map of all DMX channels controlled by generic DMX profiles and also features a keyboard command interface for fast programming of DMX values.
[Cursor Up]: Increases level by 1 unit (% or 8-bit value) [Cursor Dn]: decreases level by 1 unit (% or 8-bit value) [Page Up]: Increases level by 10 units (% or 8-bit value) [Page Dn]: decreases level by 1 unit (% or 8-bit value) [Home]: sets level to full (100% or 255) [End]: sets level to 0 Grouping Channels Creating and modifying groups It is possible to group channels for faster selection. A maximum of 32 groups may be created and each channel may be assigned to any group.
when disabled all level values are displayed and programmed as 8 bit values (0-255) Grid Preferences Auto Set Matrix Size - When disabled the channel matrix does not automatically resize when the control is resized Mouse Select Rectangles - When enabled the mouse selects cells in the grid in spread-sheet style (rectangles), when disabled the mouse selects by 'painting' cells.
full-size PC keyboards may be for the @ symbol as well. Setting Fade States Use o or O to set the state to Off for selected channels. Use f or F to set the state to Fade for selected channels. Use s or S to set the state to Snap for selected channels. Special key combinations ## selects all channels. @@ programs all channels to the following value.
Red, Green and Blue colors - note that the color is a theoretical estimate and the actual color from the device may look different. Selecting the RGB fixtures for programming Enable programming of individual RGB fixtures by enabling one or more status panels - click the individual fixtures status panels to toggle enabled/disabled state, [Ctrl]-click to enable a single fixture only. Enable fixtures have their caption highlighted in red just as fixture icons on the desktop.
The RGB palette Unlike the standard user palette which contains and assigns color values to the RGB pack control as one unit, the RGB palette is used to assign color values to individual RGB panels. The palette is user definable and may contain different palette types, each type in its own folder. To apply a color entry from the palette, enable one or more panels and double click the color. Alternatively enable browse from the preferences menu to apply a color from the palette just by highlighting it.
Beam controls Effects controls Extended Controls Lamp controls Generic DMX level controls, Extended controls for built in profiles or Extended controls for user defined profiles Fixture reset Each fixture control consist of one or more control elements Fade state buttons The fade state buttons together with scene and fade times to control the dynamic transitions of the programmable effects. Each DMX channel programmable by the control, has an associated fade state button.
the DMX output monitor by right-clicking on the fixture icon and select DMX Output. Select a simple effect such as intensity or color and write two scenes that moves this effect from one position to another. Try experimenting with snap and fade settings and different scene and fade times. Multiple function buttons Mac 500 Gobo Control - multiple functions to one fade state button.
Scroll Controls Scroll controls are used to select effects with an 'image' effects such as colours, gobos and prisms. Scroll controls are often combined with palette controls. Gobo scroll control These buttons operates much like buttons a CD player, click on this button to shift the effect one complete 'effect' (e.g. one complete gobo). Clicking these buttons decrements or increments the corresponding DMX control channel by one. For example.
User palettes The user palettes are accessible from the menu of most of the fixture controls (except lamp control, and pan/tilt controls) and offer a quick way of assigning predetermined values to the fixture controls. Note that the user palettes may not be available for fixture types. User color palette When using palettes please observe the following: 1. When assigning a user palette entry to a fixture the actual values are assigned, not a reference.
Intensity control Intensity controls for built in profiles Click the Intensity icon on the Fixture tool bar to access the fixture intensity control. Example MAC500/Roboscan 918 intensity control displaying special functions An intensity control usually contains a shutter button, a strobe and an intensity drag bar. The shutter button controls the fixture shutter (light on/off), while the intensity bar controls the actual intensity of the light output.
See also fade state buttons, fixture control elements and intensity controls for built in fixtures Movement and position control Position control Pan/tilt control Important note: Mouse vs. touch devices for position control: In order to obtain the maximum resolution for fixture pan/tilt positions, the pan/tilt grid implements a special interpretation of normal mouse commands so the virtual size of the grid may be extended to a maximum size of 65536 x 65536 (representing full 16 bit pan/tilt resolution).
It is also possible to move the pan and tilt by using the arrow buttons in the lower right side of the control. Click and hold a button to move the fixture in one direction to a given direction. Click home . to center the fixtures position. The two buttons marked pan lock and tilt lock will lock the and tilt positions respectively. When locked the position can be moved in one plane only. Use the "Resolution" drag control to adjust the fineness of the position controls.
'joystick' superimposed on the pan/tilt grid. Note: Joystick mode has nothing to do with a physical joystick. The position grid cannot use an attached Joystick to control position. Right-click options Use the preferences menu to select one of two right-click modes. Goto Position (default mode) - the 'dot' jumps to the position where the cursor is located. Note that relative movement (see below) does not work with goto position.
See also movement macro engine, position fan out and non pan/tilt movement controls Position fan out Fan out dialog Select Options -> Fan Out from the position control's menu to open the fan out dialog. The fan out dialog is used to set various fan-out patterns quickly in installations where fixtures are hanging symmetrically. The fan out tool works by modifying pan and tilt values on all selected fixtures in the current scene by symmetrical amounts.
Movement macros LightJockey features a built-in engine for automatic generation of pan and tilt movements. To access the movement macro control, select Macros in the pan/tilt position control menu.
Tilt Cycle (time) - this parameter controls the 'speed' at macro executes for tilt control. The value displayed is the time taken for one cycle of the macro. Macro Step size (Stepped Ellipse Macro only) - the Macro Step size parameter regulates the 'coarseness' of the macro by reducing the number of positions contained in the macro. Altering the macro step size does not change the macro cycle time.
amplitude parameters applie to the Bézier shape macros as well as the regular system macros. Saving a new shape Save the current shape by selecting Save shape or Save as new shape from the Bézier Shapes menu. Using an existing shape To use an already existing shape simply select it from the Macro type drop down list. Deleting shapes Delete Shapes from the Bézier Shapes menu. Select Delete Shape to delete the current shape and Delete Shapes to delete multiple shapes at once.
System Ellipse, Max Delay = 128(50%) System Ellipse, Max Delay = 64(25%) Delay Style Linear delay is applied to the fixtures in a linear fashion, ranging from 0% to 100%. For example if a linear delay (max = 255) is applied to 4 fixtures the following delays are applied: Fixture 1: delay 0% - of Max Delay. Fixture 2: delay 25% - of Max Delay Fixture 3: delay 50% - of Max Delay Fixture 4: delay 75% - of Max Delay The linear delay ensures that two fixtures will never get the same delay value.
Position presets What is a position preset Presets, are also known as 'preset focus' (position focus, not optical focus). Scenes containing presets for effects contain references rather than an absolute 'physical' values. The result generated by the sequences depends on the actual contents of the reference, not the absolute contents of the scene. LightJockey implements presets for pan/tilt positions only. The maximum number of position presets that can be created is 99.
Applying presets to fixtures There are two methods to apply existing presets to fixtures. Applying presets from the pan/tilt control The first method is to open the preset dialog, and high-light a preset in the list, and then use the apply button on the pan/tilt control. This will apply the preset to all selected fixtures. The second method is to select highlight the preset line in the preset list, and then click Apply. Or simply double-click the preset line.
Centerpiece movement control Color control Color controls for built in profiles Click the color icon on the fixture tool bar to access the fixture color control. Color control for Roboscan 1220 CMYR with two color wheels, wheel scroll and CMY color mixing The control implements two methods for selecting a color. Use the scroll control to select a color. Click to select next or previous colors on the wheel.
RoboColor multi-head mode RoboColor single-head mode Controls for fixtures with multiple heads such as the Martin RoboColors may be switched between single and multi head mode by setting Preferences -> Show all heads. When in single head mode only one control/palette appears and all heads are automatically synchronized during programming. CMY Color Mixing CMY controls Use the drag bars to set cyan, magenta, and yellow saturation.
Fixture trigged colors The command sets the fixture to control the color wheel in either auto or sound trigged mode, other control attributes (movement, gobos) are not affected. The actual mode is usually programmed via the extended controls. If neither auto or music trig has been programmed, the button displays a ? indicating an unselected trig mode.
RGB control with HSV control bars Fixtures with RGB control may color selection implement Hue, Saturation and Value control bars (or just the Hue control bar for fixtures with independent intensity control). Note that setting RGB values through HSV controls sets fade state for all 3 RGB channels.
Gobo Indexing If the fixture is capable of indexing the gobo use the index drag bar to set the actual gobo index. For profiles with 16-bit gobo index, hold down [Shift] and [Ctrl] keys to increase the changes in index when clicking the buttons. Gobo Rotation Use the rotation control to set rotation direction using the CW and CCW buttons and speed using the drag bar. Rotating gobo mode Profiles may often use the same control channel for rotation and indexing parameters.
Fixture Trigged Gobos Available on the Martin MX/CX series. The command sets the fixture to control the gobo wheel in either auto or sound trigged mode, other control attributes (movement, colors) are not affected. The actual mode is programmed via extended controls. If neither auto or music trig has been programmed, the button displays a ? indicating an unselected trig mode.
MAC 2000 beam control with iris pulse control Use the drag bars to set the effect values. The profile may implement special functions controls to access effects such as automated iris pulse. See also fade state buttons, fixture control elements, beam controls for user defined profiles Beam controls for user defined profiles Click on the fixture tool bar to open the beam control.
Controls for a single effect Mac 500 Effect Control (single prism) Some fixtures such as the MAC 500 implement a single effect only. In this case click the 'effect button' to enable or disable the effect. Rotating effects MAC 2000 rotating effects control Select rotating effects the same way as selecting fixed effects, using either the scroll control or the effect palette. Effect indexing If the fixture is capable of indexing the effect use the index drag bar to set the actual index.
Punisher effect control Some effect controls may control other types of effects as well. In the above example the effect control is used to set the rotation direction and speed, as well as the shaking effect of the Punisher mirror parabola. Special effect functions Some fixtures may implement special controls, such as macros or random functions. Check Show Special in the effect controls preferences menu to see any special functions. Un-check Show Special to hide any special functions.
Extended controls Extended controls for built in profiles Click extended controls from on fixture tool bar to access extended controls (Note: for generic DMX fixture profiles and user definable profiles this will access the extended level controls). Besides a programmable fixture reset, the extended controls may include functions that takes influences several types of programmable effects. Not all fixtures implements extended controls.
Normal mode - this will override the fast setting in the fixture and force normal mode. Fast mode - this will override the normal setting in the fixture and force fast mode. B/O while moving - this will prompt the fixture to shut off the light while the pan and tilt is moving to a new position. This should not be used when moving pan and tilt in slow fading scenes. Effect Settings These settings will usually have effect on any other effect (color, gobo , intensity etc).
fixtures with discharge lamps. Use the intensity control to control lamp power to fixtures with halogen lamps. Since discharge lamps often take several minutes to re-strike and frequent re-striking wears out the lamp faster, it is not advisable to power off the lamps just to re-strike a few minutes later. Lamp control for built-in profile Click to program a lamp strike command. Note: some Martin fixtures are capable of measuring the time between when the lamp was powered off and the strike command.
Lamp control for user defined profiles See also fade state buttons, lamp controls for built in profiles Reset control Resetting fixtures, built in profiles A reset command instructs the fixture to re-align their mechanical parts to the default position and possibly also it's internal 'logic'. While resetting, fixtures will not respond to any commands. Immediate reset command For most built in profiles there are two ways to send a reset command to the fixture.
See also resetting fixtures, built in profiles LightJockey Help 98 LightJockey Help file - (C) Martin Professional 2010
Smoke machines and hazers Controlling DMX smoke machines and hazers DMX smoke machines and hazers may be controlled from LightJockey either via generic smoke machine/hazer profiles or via built-in profiles for specific products. These profiles are automatically linked to the smoke control - to control smoke machines or hazers without linking to the smoke control, use a suitable generic DMX profile.
Control for Jem ZR 24/7 hazer The smoke control The smoke control is accessible via on the fixture tool bar. The smoke control allows immediate control of DMX compatible smoke machines and hazers independently of programming. To utilize the smoke control the smoke machine(s) or hazer(s) must be configured using the DMX smoke machine or DMX hazer profiles. The smoke control takes control of all DMX smoke machines or hazers that are configured using these profiles.
into scenes will be overridden. Haze Control The haze control may be used to set an output and fan level on a DMX hazer without the need to program the level into scenes. The hazer controls does not use the timer function, the output and fan levels set are always active and are sent continuously to the hazer. The level and fan values will override any levels programmed into scenes as soon as the output level or fan level is set above 0.
The sequence control The sequence control The sequence control is used to program and execute the current sequence. To open the sequence control, click on the sequence/cue tool bar. The sequence control Saving and loading sequences Click to open the save sequence dialog. Click to open the List of sequences. Use this list to select an already existing sequence to load into the current sequence. New sequence Click to clear the current sequence and create a new, empty sequence.
Use these controls to change the scene and fade time for the current scene. Use the up/down buttons to change the times, or type the time directly (click the field to activate, then type the new value). It is possible to assign an individual scene and fade time to each scene. For new sequences, the default scene and fade times defaults to 1.00 seconds and 0.05 seconds respectively.
Save sequence dialog Seq # - a number that is used to uniquely identify the sequence. The number is applied to the sequence when saving the sequence for the first time, so for a new sequence this field will be blank until the sequence is saved. It is not possible for users to modify the sequence number. Sequence name - this is the sequence name that is used through out LightJockey. The name can be changed at any point, providing that the sequence is re-saved after the name has been changed.
options (clear, add etc.). If not checked, save options are ignored. Show 'Add to Cue Slot' - shows the add to cue in slot list (see above) See also sequence control, system preferences (quick save options). List of sequences The list of sequences contains all previously saved sequences. The list is opened by clicking located on the left hand side of the sequence/cue tool bar or the sequence control.
Modified The time of the last modification to the sequence. The Preferences menu contains options to hide or show any of these columns. If the user does not need all information, hiding some of the columns may free space on the desktop (Preferences -> Columns) Default visible columns - sets visible columns to default width Default view - sets default columns and default width Sorting Sequences It is possible to sort the list by the contents in each the columns.
Delete scenes dialog Use the fields to determine which scenes to delete (from - to) from the sequence. Since the current sequence always contains at least one scene, deleting all scenes, resets the current sequence to one scene with default (all off) output. Preferences Menu Ok on [Enter] - This option lets the [Enter] key on the keyboard act as a hot-key for the Ok-button. Sequence blind mode The sequence blind mode is activated via on the sequence control.
Snapshot/real-time recording dialog Filters and options Record Selected Fixtures Only - record values for fixtures that are selected - if not checked, all values (all DMX control channels) for all fixtures are recorded. Record values different from default values only - only record DMX output value (DMX control channels), if the value is different from the default DMX output value. Record channels patched from DMX in only - only record values for channels that has DMX-in as source (see Global Patch).
number of scenes, is indicated at the bottom of the dialog. Record Realtime - Click to start recording - the progress bar at the bottom illustrates remaining recording time. Once the specified scenes are recorded, a new dialog will appear. Click Yes to convert the recording to a sequence. Note: the new sequence created will overwrite the contents of the current sequence so if the DMX output created is generated by the current sequence it may be a good idea to save the source sequence before recording.
controls. The sequence fade state control The fade control works the following way. LightJockey assigns a control type attribute to each of the fixtures control channels. The type of fixture control on which the control channel has its main function (e.g. a color-type control channel or a beam-type control channel) determines the value of this attribute. Use the fade control to change the fade state of all the selected fixtures.
The cue control The cue control The cue control is opened by clicking on the right hand side of the sequence/cue tool bar. The cue control The cue control is used to construct and execute cues that contains up to 12 sequences to execute in parallel. The cue control implements options to manipulate sequence timings, loop options and movement macro scaling. The cue control is also be used to launch background cues or generic DMX macros.
Swap Sequences - will swap the two sequences, if the target slot is already used. Copy Sequence - will copy the sequence line into the target slot. See cue control columns for an explanation on the individual columns of the cue control and cue control columns and slot colors for an explanation on the different colors used to indicate the different states of sequences in the cue.
Advanced cue options The advanced options panel at the bottom of the cue control contains several advanced tools to manipulate the cue. The panel may be hidden or displayed from the Preferences/View menu (see below).
Hotkey Trig Changes Sequence Direction - When enabled, hotkey trigs (e.g. trig bounce slot#) will change the sequence loop direction according to the direction given by the hotkey trig. Note that manual trigged sequences in chase mode will always change the trig direction according to the latest hotkey press.
present on a page (when re-saved) it will not be added a second time; if it is present on a different page than the one specified it will not be removed from the original page. Click to save the current cue to a new cue file (and assign a new cue number). Both new cues and cues that has previously been saved may be saved as new a cue. If an already existing cue is saved as a new cue, the old, original cue is left intact (much like saving a document with a new filename in a word processor).
list and cue pages sections visible by checking View Global List and View Cue Pages respectively in the preferences menu. To hide either section, un-check the respective view from in menu - note that one of the two sections are always showing. When both the gobal lst and the cue pages are showing, the two sections can be horizontally resized by dragging the vertical splitter between the two sections. See cue pages for information on how to configure use the cue page section.
7. drag the line on to the desktop or the cue control Editing a cue To edit a cue, highlight the line, right-click and select Edit Cue. When editing a cue, the cue is retrieved to the cue control much like the load command. However, any sequence link options programmed in the cue are not actually performed - linking cues are stopped at the end of the loops without linking the next cue.
View Global Cue# Entry - When checked the call by Cue# field is visible at the bottom of the list. Uncheck to hide the entry. Track Active Cue - When checked the global cue list automatically tracks the active cue in the global cue list when ever a new cue is loaded (e.g. by the a cue list or hotkey) Columns - Use this sub menu to hide columns or set the global list to the default view. Sort Order - Use to set sort order for the global list.
cue may be added any number of times to any pages, even added several times to the same page practical when setting up a 'sequential' list re-using the same cue several times. Add cues to the current page by dragging them from the global list (highlight several cues before dragging to add multiple cues at once). Alternatively, highlight the cue(s) in the global list, right-click one of the highlighted cues and select Add cues to Page from the popup menu.
cue. It is also possible to assign a specific cue directly to a hotkey - see hotkeys. Useful DMX in functions for the cue pages There's also a number of useful DMX in options if LightJockey is primarily run remotely from a DMX console. The options makes it fairly simple to create 'sequential' pages, e.g. pages for different songs at live performances. Latch Current Cue from Page - Latches the currently selected cue on the page. Previous/Next Cue Page - selects the previous or next cue page.
Status of individual sequence slots in the cue Stop - means that the sequence has stopped executing either through user intervention using the stop button, or simply because the sequence is static and already has executed it's scene. The sequence will also stop if the loop options has identical first and last scenes (see later). Disabled - the sequence is disabled. Error - An error has occurred. The most likely error is that the sequence file has been erased after the cue was saved with the sequence number.
The label is also used for reference in the save sequence dialog, if the Show Add to Cue Slot option is selected. Trigging sequences in the cue Trig is the term that describes the 'action' that causes a sequence in to progress to a new scene. Sequences with only one scene cannot be trigged (such sequences are termed static sequences).
using the programmed scene times. The scene times may be modified (scaled) on the fly by using the cue time control. The may be used to trig sequences in auto-trig mode manually. Audio trig mode Sequences in audio-trig mode will synchronize trigs to the dynamics of the music- see (see using audio input). Sequence slot loop options Open the loop options dialog by clicking on the cue control.
Reverse - execute the sequence backwards. Bounce - execute the sequence from first to last scene, then 'bounce' back from last to first scene. I. E : 1->2->3->4->3->-2->1->2 etc. Random - select a random scene from the sequence. Tip: The random scene option is actually a nice option when programming for clubs and dance venues where precise looks are not that important.
and fade times of the individual sequences in the cue much like x-fade speed/time on conventional consoles. The scaling method means that the time control will also work with sequences with different scene times. By using the sequence cue time control is it often possible to re-use sequences in different contexts simply by slowing down or speed up the sequences in the particular cue. The cue time control consists of 13 virtual faders.
macro amplitudes (pan and tilt amplitude) and one to scale the macro speeds. The speed fader may be linked to other functions (see later). By default the faders scales the amplitude and speeds from 0% to 100%, where100% means that the macros run as programmed. Setting the amplitude scale to 0% effectively disables the macros and the fixtures will move to the programmed pan/tilt positions.
Transparent cues Normally when loading a cue, the contents of the cue will replace the entire contents of the cue control (often a different cue). This means that slots not used in the newly loaded cue will 'overwrite' slots in the previous cue with an empty slot. When a cue is loaded in transparent mode, only slots containing sequences will overwrite the slots from the previous cue.
component is used for the final output. This includes any sequences slots that are not directly modified by sequence intensity - these will always force the fixture to use programmed intensity (100%). Use LoTP - in LoTP mode - the lowest modified intensity value of any sequence is used. Sequences that do not contain 'active' intensity values do not contribute to the lowest value.
The cue preset part mimics the actual cue control as it has the same 12 sequence slots as the cue control. Preset the cue by dragging sequences from the list of sequences to one of the 12 slots in the cue preset (or use the capture function - see below). Then click GO (or assign a hotkey to the GO button function) to latch all the sequences to the current cue. Note that the cue preset only offers a few possibilities to preset the behavior of the sequences.
Notes: The cue stack capture command is primarily useful for installations using remote access such as the 2532 to load cues. Using cue stack capture allows the user to build the cue stack from cues using the 2532 load cue commands. Preferences Menu View Menu Default View - resize the cue builder to default size. Cue Preset - enable or disable the cue preset Cue Stack - enable or disable the cue stack Cue Preset Menu Default Enable Sequence Capture - enable the sequence capture by default.
The generic DMX macro Generic DMX macros Using generic DMX macros effectively requires a good understanding of how the DMX protocol works, both in general as well as for individual fixtures. Without this knowledge it is quite easy to program undesired side effects such as fixture reset or even lamp off by mistake. The generic macros are not intended as a replacement or substitute for Movement macros.
Negative amplitude - scaling of the negative (below the 0-line) part of the macro. Both amplitudes can be set at a value between -255 and 255; assigning negative value to any of the two the amplitudes has the effect of 'mirroring' the relevant part across the 0-value line. Cycle time - determines how fast the macro 'executes' one cycle. Direction - determines in which 'direction' the macro executes.
Each full color position is exactly 16 DMX values apart. (A) Sine macro shape - reference value at 0 (open white) and a positive amplitude at 32 - in the first half of the macro the 918 will move from open white to Red 301 and back to open white again passing Blue 111 both ways - in the second half it will remain at open white (since values are cut at 0).
Macro delays In the figure above, the dots represents different channels all running the same shape and parameters but with different delays. Delays can be spread over the whole macro shape (A) or set closer together for a 'follow the leader' type of effect. Programming 16 bit control channels The Generic DMX Macro differentiates between 8-bit control channels and 16-bit control channels.
The Visualization and tracking panel visualizes the current macro by showing the graphical shape of the macro and tracking the resulting DMX values of the affected fixtures/DMX channels. For a more detailed description see macro visualization and tracking panel. Fixture Channel List The Fixture Channel list allows selection and programming of one or more DMX channels of the selected fixtures.
Disable Macros - click to disable ALL macros running - this includes any macro running from the cue. This function is especially handy when retrieving the base and amplitude values from the current sequence. Saveing and loading macros Click to save the macro using the Save Macro dialog. Make sure to give the macro a descriptive name before saving it. Note, if macro quick save is enabled, the macro may be re-saved without using the save dialog, just by right-clicking Save Macro.
combination with delays for chase effects. The user-defined macro shapes list There is currently no editing facilities for user defined macros available within LightJockey. The tab is reserved for later use. Macro visualization and tracking panel The Visualization and Tracking panel is used to visualize the currently selected macro shape and parameters. The panel has two basic modes of operation: Macro visualization (Macro out) and Fixture Output Visualization (Fixture Out).
If the reference value is a static macro base value the base value is shown as an orange line - if the macro base value is disabled, the reference value is shown as a green line. Note that the Min/Max DMX values generated by the macro shape combined with the current reference value is displayed below the macro image. Fixture DMX value tracking Fixture DMX channel tracing The current DMX output value may be tracked for multiple or individual fixtures by enabling Track Ofs or Track Fixt.
Out - This column shows the current DMX output value. Macro - The macro column displays the programmed macro shape. Base - The base column shows the programmed base value - if the base value is disabled the value is displayed as off. Amp+ - Displays the programmed positive amplitude. Amp- - Displays the programmed negative amplitude. Dir - Displays programmed direction. > Indicates forward direction, < indicates reverse direction and <> indicates a bounce.
(A) 2*Sine shape - positive amplitude = 255 (B) 2*Sine shape - positive amplitude = -255 (shape inverted) (C) Sine shape - Positive and Negative amplitudes = 255 (D) Sine shape - Positive and Negative amplitudes = -255 (shape inverted) Macro cycle time The macro cycle time determines how fast the macro shape is 'traveled through'. The time interval ranges from 0.4 seconds to 595 seconds (approx 10 minutes).
Usually, it is a lot easier to let the macro engine calculate delay values than setting them manually. Auto Delay Values From/To- enter delay start and end values in these fields and click Apply Auto Delay to calculate new delay values (or check Auto Apply Delays). Max delay value is 8191 - if the end delay value is less than the start value, the engine will apply delays in the range of: start value>8191->0->end value.
(Group 3) Fixture 7,8,9: delay =50% (Group 4) Fixture 10,12,12: delay =75% Random The delay applied is a random figure within the from/to range. When applying a random delay to multiple offsets of the same fixtures, use the Random Delay setting in the preferences menu to select between random delay By Offset (all offsets gets individual, random delays) or random delay By Fixture (identical, random delays are applied to the fixture for all selected offsets).
Click Save to (re-) save the current macro using the same macro number (is only enabled if the macro has been previously saved) Click Save New to save the current macro using a new (free) macro number. Click Save as Macro# to save the macro with a specific macro number. The maximum macro number is 9999. Check Clear Macro editor after save to automatically clear the macro editor after the macro has been saved. Check Add macro to cue to automatically add the saved macro to the cue control macro slot.
this option to browse through previously saved macros quickly.
The background cue Using the background cue Click on the cue list tool bar to open the background cue control. Note that the 'LED' on the button changes it's color to green if any sequences are 'active' in the background cue. A red 'LED' means no sequences are active. The background cue is a construction quite similar to the cue as it allows multiple sequences to be executed in parallel independently of other sequences also executing.
The save back ground cue dialog Click the save to re-save an existing background cue or the save new to save the current background cue as a new background cue. Loading background cues Click to open the list of background cues Previously saved background cues are also selectable from the selection drop down box in the lower right hand corner of the background cue control.
List of background cues Call up the list by clicking the icon on the background cue control - or by assigning a hotkey. List of back ground cues This list contains all previously saved background cues. Use this list to select and load a background cue (a background cue may also be loaded using the drop down list on the background cue control). The list also acts as source for drag and drop operations for background cues.
The cue list control The cue list control The cue list control is opened by clicking on the cue list tool bar. A cue list consists of a number lines containing of commands that are used to execute cues in a pre-defined order from top to bottom. The cue list may be driven manually (using a 'Go' to advance the cue list), by 'elapsed time' (using a specific wait time), by PC-Clock (24 hour clock) or by external time code in form of time code from Audio CD, Digital audio or video (e.g.
Click to insert a new empty line before the selected line in the cue list - right click the button to insert 10 lines at a time. Click to delete the selected lines in the list. Rearranging lines in the cue list Lines may be rearranged in the cue list by simple drag and drop operations. Select one or more lines and drag them to the desired location. Note that when dropped on an existing line the dragged lines will be inserted above the line on which they are dropped.
example to latch a number of cues with specific timing by a single Go command. When an active cue list is waiting for a manual go, it is possible to jump directly to a different line by right-clicking the desired line and selecting Jump to this from the popup menu. Assigning commands to lines To assign a specific command to one or more lines, highlight the line(s), right click and select the command from one of the submenu's on the popup menu.
Trigging sequences in cues Rather than having a line latch a cue, the cue list may trig one or more sequences in the cue. Highlight the relevant line (s) and select Set Cure Trig from the right click popup menu. Select one or more of the 12 sequence slots to be trigged - when the line is executes each of the sequences will be trigged exactly once, regardless of programmed trig method (auto, manual, audio). The sequence will be trigged in the programmed loop direction.
View, Default Columns - Resizes the list columns to default sizes. View, Edit panel - toggles the edit panel on and off. View, Command panel - toggles the command panel on and off. Use color codes - toggles color codes on and off. When color codes are enabled, different types of commands and parameters are shown in different colors. Ignore first Wait Elapsed on run - when enabled, the cue list will ignore the first wait elapsed command if started with a run command.
function when the cue list is not running. The Browse button When the browse button is enabled, the cue list control will launch and trig cues from the cue list when individual lines are highlighted. This is a handy option when browsing through the cue list manually. Disable to avoid that the cue list launches and trigs cues. Enable "Load cue on double click" in the preferences menu to load cues from the cue list without enabling cue browsing.
digital audio playback, using the LightJockey Mediaplayer , launching external programs from the cue list Save cue list dialog This dialog is used when saving a cue list. The dialog is opened when clicking right hand side of the cue list tool bar bar or in the cue list control. icons located on Save cue list dialog List # - This is a number that is used to uniquely identify the cue list.
List of cue lists To load a previously saved cue list into the cue list control, double click the cue list in the list or right click the line and select Load Cuelist. To sort the list by the contents of any column, click the column header. To delete a cue list file, highlight the list right-click and select Delete Cuelist File from the popup menu. Dedicated hotkey functions are available for next, previous and start functions.
Cue DA File - Loads audio file but do not start playback. Parameter is filename. DA Stop - Stops playback of audio file. No parameters. Seek DA - Seeks to a position in the audio file. Parameters are Hours (0-23), Minutes (0-59), Seconds (0-59) and Frames (0-99). To start playback within a track at a given time code, cue the audio file, then seek the time code and finally add a DA Play command. DA Play - Instructs Winamp to (re-)start playback - usually used after a cue or seek command.
parameter is higher than the number of lines in the list, the goto command is ignored. Execute File - Launches an external program. See Launching External programs from the cue list. Parameters are filename and command parameters for the external program. Set Current Cue - Sets the cue parameter of the highlighted line(s) to the current cue (if any). Set Cue Trig - Trigs one or more sequences in the cue (see cue list Control) Hotkey Command - Executes a hotkey command.
Use a PC/MIDI interface (or sound card with MIDI capabilities) to interface to MIDI/SMPTE timecode devices. MIDI time code is actually a subset of SMPTE time code embedded in the MIDI protocol, To utilize a SMPTE time code source the interface must be able to convert SMPTE to MTC. An example of such an interface is MIDISPORT 8X8S from MidiMan (www.midiman.net). MTC is based on a 24 hour clock with Hours:Minutes:Seconds:Frames.
The log time code control Click to log the current time code. One entry is logged for each click. To use the keyboard rather than the mouse to log time codes, the [CTRL] will act as a hotkey when the log control has focus. Alternatively a regular hotkey may be configured - this hotkey works regardless of focus, (but only if the log control is open). Click the log button). to clear the current batch of logs (the total number of logs is shown below Click automatically created.
The source of the MIDI time code must be configured via the hardware setup dialog. Reference Interface The LightJockey implementation has been written and tested with a MIDISPORT 8X8S from MidiMan. This interface is an external 19" rack-mount and connects to the PC either with USB or standard RS232. The interface converts SMPTE time code to MIDI time code and has provisions for striping SMPTE code to an audio media as well. The interface automatically recognizes the SMPTE frame type received.
Launching external programs from the cue list Use the execute file command in the cue list to launch external programs. External programs could in principle be anything, for example digital video viewers, but will most likely be a custom made program for specific requirements. The program may be launched with a number of parameters such as a filename or special command switches.
to running specific formats may be found from 3rd party providers (often free on the Internet). Also on multi-monitor systems, the Media Player may be capable of playing a video clip on the primary monitor but not on the secondary monitor, or only play the file on the secondary monitor with very poor performance.
(use the right click popup for most commands). Stay on Top - check the Mediaplayer to stay on top of other Windows (requires a restart of the Mediaplayer). Minimum Size - resize to minimum hiding the video area; a useful setting when the Mediaplayer is used for playback of audio files only. Default Size - resize to a size of 320x200 pixels. Media Clip size - resize the video area to the original size of the video clip (especially useful when in no-controls mode).
cue list.The MediaPlayer plays the media clip exactly one time from start all the way to the end, ignoring any loop options. A MediaPlayer playback file is required to specify the media clip and MediaPlayer settings. How to: Launching the MediaPlayer 1. 2. 3. Use the execute file command to specify the LJ MediaPlayer as program to execute (LJMediaplayer.exe). The program is located in the main LightJockey folder.
via the hardware setup dialog; on the Digital Audio/Audio CD tab, select Winamp. To automatically launch Winamp when needed, LightJockey must know the exact path to the Winamp executable (usually winamp.exe). click to open up a file dialog and locate winamp.exe. Alternatively, Winamp should be started manually before any attempt to use Winamp from the cue list.
When logging time codes: Enable the Auto Seek audio tracks/media files on Run option in the preferences menu (the cue list). Then highlight the closest cue list line containing a wait or seek command above the 'area of interest' - depending on the contents of the cue list it may be necessary to add 'artificial' wait commands just to force a seek close to the relevant part of the track. Start the cue list with the run command (rather than the run from top command).
The statics control The Statics Control can be opened via , located on the cue list tool bar. If any of the static control entries are active, the 'LED' on the button turns green as a reminder - when no entries are active, the 'LED' is red. The statics control The primary purpose of the statics control is to control 'simple' fixtures or effects with only on/off states, usually controlled via dimmer- or switch packs. It may however, be used to control any parameter of any fixture.
Toggle and flash modes The entries may be activated in one of two modes, toggle mode or flash mode. In toggle mode, one click on a button (or one press of a hotkey) will activate the entry, another click will release it. In flash mode the entry is only active for as long as the mouse button or hotkey is held down. For hotkey activation of entries in flash mode, note that the PC keyboard does normally not register more than 3 or 4 keys held down simultaneously.
Merge mode When a static entry in merge mode is activated its output is merged into the existing static output using LTP priority (latest takes precedence). Replace mode When a static entry in replace mode is activated, it may automatically replace (deactivate) one or more of the other static entries. The exact entries to be replaced is determined by the statics replace matrix (click Replace-matrix on the statics control to access the matrix).
Using audio input The Audio-in function in LightJockey is used to trig scenes in a sequence in the cue control. The function relies on the Windows sound system, which means that the PC must be equipped with a Windows compatible sound card with working drivers. The audio-in function must be enabled via the Hardware setup dialog (Main Menu -> Setup -> Hardware Setup). The audio-input from the sound card is analyzed via a separate module(Martin Audio Analyzer) before information is passed to LightJockey.
sound card hardware will 'clip' the samples which means that the analyzer no longer gets the proper information about the dynamic characteristics of the music. If the input is level adjusted too low, the input may no longer have enough 'resolution' to enable a good trig analysis. A well-adjusted input will show a graph that never 'max-out', thus clipping the input - but still have enough dynamics for a good analysis.
about a factor 2 to a factor 10. Input Gain - the input gain works by scaling the graph representing the audio-input. While the scaling will not affect trig decay or sensitivity, it will affect how the trigs are found with regards to the noise threshold level. Using the Equalizer The audio analyzer also implements a 16-band equalizer that may be used to enhance or dampen certain frequency ranges of the sound spectrum.
Global functions Global intensity control Blackout/restore The blackout function is a global blackout affecting all fixtures. The blackout function may be disabled for individual fixtures in the fixture configuration dialog. Blackout is a temporary overlay function and does not affect any programmed sequences or cues. When a blackout command is given, LightJockey will select the fastest way of disabling the light output on the fixtures. This usually means using the fixtures shutter if available.
must be enabled in the profile). Warnings By default a warning will appear on the screen when Blackout or auto fade in or out is engaged. The warnings may be disabled in the System Preferences dialog. Grand Master The Grand Master, by default, modifies the intensity level of all fixtures. The exceptions are fixtures assigned to sub-masters that are configured to be unaffected by the Grand Master (see below), and fixtures that are set to ignore Grand Master in the fixture configuration dialog.
clicked again. A typical use of the bump buttons is to 'flash' fixture intensities manually to the beat of the music. The bump button functions may also be assigned to keyboard hotkeys. Note that bumping a fader will overwrite any level set by remote input (for example levels set by DMX in). The Sync Buttons The Sync buttons may be used to synchronize 2 or more sub-masters. When sync is enabled for multiple faders, the faders will synchronize their levels as soon as the level of one fader is changed.
'normal' DMX output channel. An example of use would be to automatically fade a number of generic DMX channels (e.g. par cans) while simultaneously running a chase on the same channels. To patch one or more sub masters, configure a generic DMX fixture (up to 8 channels) and patch the addresses of the generic DMX output from the individual channels to the sub masters. Remember to include the relevant fixtures in the sub master group.
Main Desktop menu -> Setup -> Preferences -> Edit Follow spot Settings - or right click the follow spot icon on the fixture tool bar, and select Options -> Edit Settings from the menu of the follow spot selection dialog (see below). Edit follow spot settings dialog Follow spot settings are not restricted to merely using pan/tilt positions and intensity settings, any effect may be programmed into the follow spot setting (e.g. color or iris settings).
setting selection dialog. If the icon is left-clicked, the last activated follow spot setting will be reactivated. Follow spot selection dialog To select a specific follow spot setting, highlight the line and click Ok (or double click the line). A setting may also be activated using keyboard hotkeys or the 2532 direct access. Once a follow spot setting has been activated, it can be 'released' by clicking Clear or by clicking on the fixture tool bar.
The global patch dialog Click Previous or Next to locate the previous or next channel cintaining any patch settings. To clear all settings for one or more output channels, highlight the relevant lines and click Clear. To clear all patch settings, select New Global Patch from the File Menu. To 'synchronize' all settings for multiple channels, highlight the relevant lines, change settings if necessary, then click <-Set Values. Setting the minimum and maximum output value of a DMX channel.
highlight the lines representing the channels to be patched, and then enter the source address in the DMX Out field. The source channel is displayed in the 'DMXOut' column in the patch-list. Patching channels sequentially To patch multiple channels sequentially (e.g. 30->1, 31->2, 32->3, etc.), highlight the target channels and, right-click and select Set DMX out Sequence from the popup menu. In the dialog enter the address for the first source channel and click Ok.
generic DMX fixture profiles) - any unused DMX channel may be patched without configuring a fixture in the fixture configuration. When unused channels are patched this way there will be no way to actually see that the channels are used if new fixtures are added later on.
Hotkeys Using hotkeys Keyboard functions for selecting fixtures When selecting fixtures by clicking on the fixture icons, the following mouse/keyboard combinations are available: [shift]+left-click fixture icon - force master. This will force the fixture into master status, regardless of it's previous selected state. [Control]+left-click fixture icon - solo fixture select. This will select the fixture as master and de-select all other fixtures.
To see if a particular key/combination is already in use, record the key/combination and click Find Hotkey. If the key or combo is already assigned to a function or program, the assigned function will be highlighted in the relevant list. To clear a particular key/combination, record the key and click Clear Hotkey. Alternatively locate and clear the relevant functions or programs and click Clear Functions or Clear Hotkeys(s) located at the bottom of each list.
Blackout/Restore function will toggle between blackout and restore each time the key is pressed. Most functions are either enable or toggle functions. Flash Functions - a Flash function is a function that is activated as soon as the hotkey combo is selected, and deactivated when the hotkey key combo is released.
and off. Toggle Position Preset - Toggles the position preset list on and off. Toggle All Palettes/Presets - Toggles all preset or user palettes on and off. P/T Macro - Toggles the movement macro control. FanOut Control - Toggles the fan out control. Position Options - Toggles the position options control Mirror Pan, Mirror Tilt, Swap and 360 deg - Activates each of the functions from the position options control Pan Relative +/- Tilt Relative +/- - Moves the pan/tilt for the selected fixture(s).
Cue Page Select Next Cue - selects the next cue on the current cue page, but does not latch the cue. Cue control functions - these functions relate to the cue control Toggle Cue Control - Toggles the cue control Toggle Chase Manual - Toggles 'Chase Man' function in the cue control Toggle Chase Fade - Toggles the Disable Fade time in Chase Mode option in the cue control preferences menu.
Default - Trigs with the sequence(s) with the default (programmed) loop function.. Fwd - Trigs the sequence(s) in a forward loop direction. Rev - Trigs the sequence(s) in a reverse loop direction. Rnd - Trig the sequence(s) random scene mode. Bounce - Trig the sequence(s) in bounce mode. Trigging individual sequences Trig Seq# Default - Trigs the individual sequence slot # with the default (programmed) loop function.
BGCue - Toggle slot 1-5 - Toggles the individual slots of the background cue on and off. BGCue - All Slots Off/On - Sets the state of all slots in the background cue to off or on respectively. Load Selected BG Cue - Loads the currently selected (highlighted) background cue from the select background cue list (this function only works when the list is opened) Statics control Statics control - toggles the statics control. Static 01-10 - Sets the on/off state of the individual statics control entries.
External control Fingers for LightJockey Introduction to Fingers Fingers for LightJockey is a dedicated LightJockey hardware front-end which includes buttons, faders and jog wheels for hands-on control of several of LightJockey's functions. Fingers connects through RS-232 and requires a free serial port (COM1 - COM4). For PCs without serial port use a standard USB to RS-232 converter may be used.
Preferences tab Fingers preferences Fader flicker threshold value To avoid value flicker on the faders from the analogue to digital conversion, Fingers implement a filter that requires the value change for the fader to be above a certain threshold value. By default the threshold value is 4, which means that any change in fader value must be at 4 or higher to register. Fader changes to 0 and 255 (full) always registers regardless of threshold value.
Disable Slot LED feedback - disables cue slot state feedback on LEDs Function selects cue slot - when enabled, functions that relate to a specific cue slot are reflected by selecting (high-lighting) the corresponding cue slot when the function is activated. If the option is disabled functions will not select the corresponding cue slot(s).
Page buttons may be used to select 4 different pages of functions. Most control groups (faders, jog wheels, button groups) may be configured with different functions according to the selected page. The current selected page is indicated by the page button LED. The page buttons are also used to invoke multi-select mode (see below) Shift state and page selection, notes Most Fingers controls may be setup to contain different functions according to shift state (shift buttons) and page selection (buttons A-D).
a manually driven cue list. The function of the scroll buttons may be configured to depend on page selection and/or shift state allowing for a total of up to 16 different scroll functions. See configuring and using the scroll buttons for more information on the individual selection functions. The cue slot buttons The block of 3 x 12 buttons are referred to as the cue slot buttons. These buttons are primarily for functions relating to individual sequence slots in the cue control.
increasing a functions value, counter-clockwise for decreasing the function value. Most jog-wheel functions implement an acceleration function - the faster the wheel is turned, the more the value is increased or decreased. For small adjustments turn the wheel slowly. The actual function of the jog-wheels may be configured to depend on page selection and shift states implementing up to 80 (5 x 4 x 4) possible jog-wheel functions.
Fingers status panel, function button columns The status panel always shows 4 columns with functions buttons - if function button page selection is not enabled, the 4 columns shows the allocated functions according to each of the 4 shift states. If page selection is enabled, the columns show the functions assigned for pages A-D respectively.
Hint: to configure a button with a generic macro, create a transparent cue containing only the macro and assign the cue to the button. Hint: To see the number and full name of a program element (e.g. a sequence), make sure the status panel has Windows focus - then let the mouse cursor hover over the text field for a short while to see the full information being displayed as hint. Pressing a button containing a hotkey function activates the function.
Cuelist (Manual) - used to run a manual cue list. Up = back, Down = Go, R/S = start / Stop Cuelist (Edit) - used to scroll in the cue list in edit mode Up = back, Down = Go, R/S = start at current line/stop See also introduction to Fingers Configuring and using the cue slot button functions The cue slot buttons are used for functions affecting individual sequences in the cue control. To manipulate more than one cue slot at a time with a single button, invoke Fingers multi select mode.
above, except that in multi-select mode they synchronize the effect for all selected slots, e.g. all selected slots are switched on or off, rather than toggled individually.
a representation of the function it controls). Status panel color codes On the status panel, different color codes are used for the bar and numerical value representing the fader: Cyan - function on another page. Green - fader is active Yellow - fader is inactive (needs to reach or cross value to activate) Orange - Bump button held Red - Fingers deactivated (see 'square' button above).
Status panel showing fader page functions (active page selection is highlighted) Assigning a function to a fader page: on the status panel, right-click the text field representing the fader page, then select show function-list from the popup. Drag and drop the desired function from the list to the text field. Clearing functions: to clear a function, right-click any of the text fields representing the fader page then select Clear Function.
Configuring and using jog-wheel functions Turn the wheel clockwise for increasing a functions value, counter-clockwise for decreasing the function value. Most jog-wheel functions implement an automatic acceleration function - the faster the wheel is turned, the more the value is increased or decreased. For small adjustments turn the wheel slowly.
blinking when sub-function or cue slot is selected - press a button to toggle the selection state. Note that multi-select mode may be disabled from the setup dialog Use buttons to include or exclude slot from multi selection Note: the jog-wheel fader relative function also affects all selected faders when in multi-select mode. See also introduction to Fingers Virtual Fingers Open Virtual Fingers from Main menu -> Fingers (or assign a hotkey).
See also introduction to Fingers Using the 2532 direct access controller 2532 direct access The 2532 Direct Keyboard is an add-on device that connects to the PC via a standard RS-232 port. The 2532 offers a good alternative to the standard PC keyboard and mouse when calling up programs and performing various actions. The 2532 does not know anything about the application it is used with (in this case LightJockey), so the actual functions of the 2532 needs to be configured within LightJockey.
output of the cue. For example, if a sequence is programmed with all fixtures in red, then flashing this sequence on top of a cue with all fixtures in blue will force all fixtures to red since the flashed sequence has highest priority. The flashed sequence never becomes part of the cue, and a multi-scene sequence will always run in a forwards direction with the scene and fade-times programmed into the sequence.
User k ey configuration The 2532 user keys may only be used to activate functions (not programs). To configure, open the list with functions by clicking Function-List in the menu. To assign a function to a user key, drag the function from the list to the user key on the control. The list contains 3 types of functions, the "User key only functions" at the top of the list, 2532 page selection and the regular hotkey functions.
Color scheme The different types of functions (cues, cue lists, background cues and hotkey functions) may be color coded in order to differentiate them better - to set the color codes for the text or background select Preferences -> Font Properties -> Color Scheme to modify the color scheme. Assigning functions to latch keys Assigning Cues - to assign a cue to a latch key, open the list of cues and drag the cue from the list to the appropriate key.
Cut & paste functions It is possible to replace or move matrix button functions by using simple copy/cut and paste operations that works much like standard Windows cut & paste. To move button assignments, highlight one or more buttons (click and hold the mouse button, then drag the cursor to include more buttons), right click and select cut/copy. Select the target area, right-click and select paste to paste both latch and flash values or paste latch or flash values only.
Tab Options - Set Tab Size. Select to customize the size of the individual tabs. Tab Options - Tab Colors. Select to customize background and text colors (check Enabled to use customized colors) Show user keys - If disabled, the control will not show the contents of the user keys leaving more space for the matrix keys. Wrap User Key text - When enabled the control will try to fit the complete text for each of the user keys by wrapping the text inside the button area.
To setup the control for mouse emulation, Select Preferences -> Emulate with mouse -> Enable mouse-click. When this option is enabled, clicking a virtual key on the 2532 control is identical to pressing the corresponding Latch key on the 2532 controller. To access the matrix flash functions hold down the [CTRL] key on the keyboard, or click the virtual key using the middle mouse button on a 3-button mouse.
DMX-in setup dialog Monitoring incoming DMX The upper part of the setup dialog displays the incoming DMX signal. Number of channels received, DMX refresh rate. The refresh rate most often not important unless very low (such as below 10 Hz). The DMX values currently received may be monitored in the list on the left hand side of the dialog.
simply by passing the cue number to LightJockey. The cue number is passed using a 'binary' combination of 'on/off' channels, much like a DIP switch. A single channel acts as a 'latch' command so that cue numbers may be setup without actually latching the cue before the complete number has been setup. Calling cues via DMX in The example above assigns 7 DMX channels (from 1 to 7) for the cue numbers (Binary cue value 1 to 128) and one for the Latch Cue function.
assigned functions list on the assigned functions list. The sequence assigned is flashed as soon as the level of the DMX in channel is above 127 (50%) and released when the level is below 128. Latching cues, cue lists and background cues using a single channel. It is also possible to latch a cue, cue list or background cue via a single DMX-in channel.
overwrite is always enabled. To setup which DMX input channels should overwrite which DMX output channels, use the Global Patch. Note that the override enable function only enables/disables direct DMX value overrides set through the global patch - it does not affect overrides such as intensity override. Cue list commands A number of cue list commands are available through DMX in. The commands are activated when the level of the DMX in channel crosses over from below 128 (50%) to above 127 (50% - 100%).
See also DMX in translation DMX in translation How to use translations Usually translations will be used when patching a DMX in channel (e.g. from a fader on a conventional DMX console) through to DMX out via the global patch dialog. Since a fixtures DMX protocol may map several functions to the same DMX control channel it is often desirable to map the full control value range (0-255) into a limited selection of the control channel values so a single function may be controlled from a full fader range.
where as the actual translation assignment is used in individual libraries. As tables from the pool may be edited or deleted and to avoid that modifications to tables has unwanted effects to translations in other user libraries, a copy of the original table is used for the actual translation - not the table from the pool. As a consequence modifications to a table in the pool does not affect already assigned translations, even if originally based on the modified table.
To update already assigned translation tables with the content of a table that has subsequently been modified, right-click the table entry and select update translations - the option is only available if one or more previoiusly assigned translations has content different from the table. Editing translation tables The built in translation table editor allows users to edit the contents of translation tables, or to create a translation data file for manual editing using an Ascii editor (see below).
Using a text editor Translation tables are stored in files containing ordinary Ascii format text. This means that the contents can be modified with a standard text editor (or even created by custom applications if required). Note that LightJockey does not automatically refresh tables when a file is modified. To refresh tables after manual editing make sure to close the assign translation dialog and then reopen it (opening the dialog refreshes the tables).
Selecting the MIDI in Device - since Windows supports multiple MIDI devices, the first thing to configure is what MIDI in device to use. Select the relevant device from the list of devices on the Setup tab. If no devices are listed, Windows has not registered any MIDI in devices. Treat velocity = 0 as note off - some MIDI devices use a note on command with a 0 velocity value to indicate a note off.
Assigning functions Using MIDI note commands LightJockey can launch sequences (flash sequences, see cue control), cues, background cues and cue lists. The sequence, cue, background cues and cue lists configurations are all located on individual tabs. To enable either function, check the enable function box (e.g. enable Sequence Flash) on the relevant tab. Next select what MIDI channel (MIDI address) the MIDI in will have to listen to for that particular function.
in. The RS-232 connection uses the same type of RS-232 cable (straight through) as the Upload/ Download utility for the 2518 controller (see 2518 manual). When the 2518 is connected as remote control via RS-232 it is not capable of performing as normal, i.e. it does not run sequences or transmit DMX. When switched into RS-232 mode the LightJockey continuously reads the status of the 2518's buttons and faders and controls the output of the 2518 display. LightJockey implements the 2518 interface in two modes.
Auto Reconnect The auto reconnect option found in the preferences menu will prompt LightJockey to automatically attempt a connection to the 2518 every 2 seconds. The option may lead to a slightly slower execution of LightJockey itself and is best left off if no 2518 is connected to the PC. See also 2518 via RS-232, mode 1 2518 controller via RS-232, mode 1 Mode 1 of the LightJockey 2518-RS232 interface is supported by all 2518 firmware revisions.
Options Menu Calibrate faders - May be used to initialize the fader calibration routine of the 2518. Click Yes to initiate the calibration routine. Once the 2518 has entered the calibration state (DMX channel LEDs are 'running'), move all faders to the absolute top - then press the top DMX Channels button. Once all LEDs are out, press the top DMX Channels button again. Wait until the 2518 has performed a reset ('01' flashing in the display), then click Ok on the dialog.
Clearing cues and cue lists To clear button function, right click the line representing the button and select clear. The preferences menu Preset use Cues/Preset use Background Cues - use this switch to determine if the preset buttons are used to call up regular cues or background cues. The dialog will automatically switch between showing assigned cues or background cues. Clear Cue/BGCue on Preset Off - when enabled the current cue or background cue is cleared when the preset button is toggled off.
Listed below are the various commands accepted by the RS-232 interface application Function [Cmd] [Data 1] [Data 2] Notes Load cue list [128] Cue list # MSB Cue list # LSB send # 0 to stop current Load cue [129] Cue # MSB Cue # LSB send # 0 to clear current Load background cue [130] [BG Cue # MSB] [BG Cue # LSB] send #0 to clear current Flash Sequence on [131] [Sequence # [Sequence # send # 0 to clear current MSB] LSB] Smoke Off Smoke On Smoke timer off Smoke timer on [132] [132] [132] [132] [0] [0] [1] [
User definable fixture profiles The user definable fixtures profiles User definable fixture profiles make it possible to define profiles for fixtures that are not already included in LightJockey. User defined profiles may be saved, reused, tweaked and transferred to other installations. User defined fixture profiles can use all normal fixture functions including position presets, movement macros and palettes for color, gobos and effects.
profile functions including the optional features may be defined, see defining the Scanner 1 profile Defining the Scanner 1 profile Note : The scanner 1 profile is provided for backwards compatibility only - new profiles should only be created using the generic fixture 2 profile. In order to use the profile to control the fixture, it is necessary to define the fixture's control channels, and optionally color and gobo palette values.
Use this dialog to set up the intensity control definitions. Scanner 1 intensity control Only controls for the enabled functions will be visible - if no intensity control functions are enabled the, intensity control will not be available for the fixture. Shutter control - the shutter control must be controlled on one DMX control channel. Strobe control - the strobe control must be controlled on one DMX control channel.
Use these fields to set the DMX channel and values needed to control the fixture's intensity function. The offset value represents the control channel used to control the intensity function on the fixture note that offset values starts at 0. The intensity min value represents the DMX value where the fixture has minimum light output, the intensity max value represents the DMX value where the fixture has maximum light output.
Defining Scanner 1 color control Scanner 1 profile - color tab Use this dialog to set up the Color control definitions for the Scanner 1 fixture. Example of scanner 1 color control Note: The Scanner 1 color control supports one single 8-bit color control channel. It also supports a user definable color palette with a maximum of 16 colors, using RGB colors or standard Windows bitmap files (.BMP). Enable Color Control - check to enable the color control function for the profile.
Defining Scanner 1 gobo control Scanner 1 profile - gobo tab Use this dialog to set up gobo control definitions for the Scanner 1 profile. Scanner 1 gobo control Notes The Scanner 1 profile gobo control supports one single 8-bit Gobo control channel. It also supports a user definable Gobo palette with a maximum of 16 gobos, using standard Windows bitmaps (BMP files). Enable Gobo Control - to enable the Gobo control function for the profile, check this option.
Defining Scanner 1 level control Scanner 1 profile - levels & Id tab Use this dialog to set up the level control definitions and Id for the Scanner 1 profile. Scanner 1 level control Notes The Scanner 1 profile level control implements up to 8 channels of 8-bit DMX control. Channels may specifically be allocated to intensity functions, pan and tilt, color and gobo Controls. All other fixture functions must be programmed via the level control.
Color Scroller 1 User Definable Fixtures - Color Scroller 1 The color scroller profile is a special case of the generic DMX control that allows a light source with mounted color scroller to be programmed as one unit. It also includes a palette function that allows the user to setup a color palette that matches the colors in the scroller. Often color scrollers are attachments to an individual light source (e.g.. a par can that is controlled through a dimmer pack).
No Blackout - by default the color scroller will blackout by reducing the level of the intensity control to 0.Check to disable blackout. Ignore Grand Master - by default the color scroller intensity is controlled by the Grand Master. Check to disable. Scroller DMX address - this is the DMX address of the color scroller unit. Note that LightJockey does not check if the address given is already allocated to other fixtures - it is entirely up to the end user to make sure that the address is correct.
Define fixture profile dialog The dialog consists pages located on a number of tabs, each tab containing a group of specific fixture related functions (see below). Any changes in the fixture profile dialog must be applied (click any of the Apply buttons) to the profile before taking effect.
Using the The gobo tab Using the The beam tab Using the The effects tab Using the The special tab Using the The levels tab Using the The Offline Visualizer tab See also user definable palettes, customizing palettes for built-in fixture profiles, importing user defined fixture profiles, exporting user defined fixture profiles Applying profile data to multiple fixtures Use this dialog to apply the user defined profile data to one or more of the selected fixtures (after selecting Apply to all Selected Fixtur
Corresponding drag controls Most of the dynamic functions are named functions, examples are intensity, focus and iris. A majority of these named functions are cross fixture-type compatible which means that they will work across different types of fixtures. Other functions are of a more generic nature, for example Beam 1 or Effects 2 and is not cross fixture compatible. To define a dynamic function, check the relevant enable box and enter the address offset and minimum and maximum values.
User definable palettes The use of palettes allows the fixture controls to show individual buttons for specific control values (e. g. individual buttons for a specific gobos, colors or functions). Gobo control with palette buttons for gobo selection Palettes may be created for color, gobo and effect controls. The palettes are created by editing the palette definitions located on their respective tabs in the generic fixture profile dialog.
By default all 5 possible palette functions are defined as Def (for default). To select new functions or edit the current functions for the current palette, click Palette Functions in the lower right-hand corner of the dialog. Palette functions dialog Assign a function by high-lighting the function number (1-5) in the left hand list, then high-light the function in the available functions list on the right side and click <-Set. Alternatively.
Select bitmap dialog To assign a bitmap to a palette entry, simply drag and drop the bitmap from the bitmap dialog to the palette entry. Alternatively high-light the palette entry and double-click the bitmap. Note that it is not possible to assign color bitmaps to gobo/effect palettes, or gobo bitmaps to color palettes. Click the gobo or color buttons to change the view between gobo/effect and color bitmaps.
The fixture info tab The fixture info tab The fixture info tab contains general profile information, including the fixture manufacturer and model, profile author, different attributes and notes about the profile. Manufacturer Select the manufacturer from the drop down list. If the manufacturer does not exist in the list simply type the name directly. Fixture name (model) Type the fixture model name here.
custom bitmaps for fixture icons. Check the transparent check box to make the bitmap background color transparent. Fixture icon using default bitmap Icon caption Use the Icon caption field to specify the default caption on the fixture icon. Note that the caption for configured fixtures may be still be modified by changing the fixtures user name in the fixture configuration.
The intensity & lamp tab This tab defines intensity and lamp related functions. Intensity & lamp tab Fixture Intensity control Shutter function (semi dynamic function) Enabling the shutter function results in a shutter button on the intensity control. The function requires two values. One for shutter closed and one for shutter open.
this option to invert the DMX values for the control channel before transmitting. Output values are calculated as 255-value. This function affects the entire control channel used for intensity control. This function is included mainly for backwards compatibility (see updated functions below). Invert Intensity value range (*) This function inverts the DMX values as soon as the value is within the range specified in intensity min/max values.
Intensity Value Range as well as Limit GM to intensity range. Blackout values (static function) Fill out this static function to enable LightJockey to blackout the fixture. The values are sent when Blackout is enabled directly or via the Blackout when Grand Master at 0 function. Fixture lamp control Lamp On Values (static function) Enable the lamp on function and fill out the static values to enable LightJockey to send a lamp on command to the fixture.
Fixture pan/tilt control The pan/tilt control supports 8- or 16-bit pan and tilt control in any combination of control channels. Defining 8-bit pan/tilt Defining pan and tilt controls with 8 bit resolution is pretty straight forward. Check the Enable Pan/ Tilt Control 8-bit box and enter the relevant offsets in the pan and tilt DMX offset respectively (note offsets start at 0 not 1) Defining 16-bit pan/tilt To enable 16 bit Pan/tilt control, check the Enable Pan/Tilt Control 16-bit box.
Example 2 Fixture control channels Pan LSB(fine) Pan MSB(coarse) Tilt LSB (fine) Tilt MSB(coarse) offsets (offset at 0) 10 11 15 16 The fixture has adjacent pan/tilt MSB/LSB control channels, but the MSB/LSB format is reversed (LSB is first) - so in this case it is necessary to patch the Pan and Tilt values.
The fixed color tab The functions on this tab define the profiles fixed color controls (e.g. colors mounted on a color wheel). CMY and RGB functions must be defined via the CMY & RGB tab. The fixed color control tab Fixture color control Color 1 and Color 2 (dynamic functions) The color 1 and 2 function is intended to be used with selection of colors. Both have the option of having an associated palette.
The CMY & RGB control tab CMY and RGB (dynamic functions) The profile implements specific functions for CMY and RGB control. Besides the drag bars for each individual color, the CMY function implements a CMY color picker and RGB control implements HSV controls. For fixtures that invert the CMY or RGB values (full saturation at 0 value, no color at 255) use the Invert CMY/RGB values option to automatically invert the values before transmitting to the fixture.
Color control with RGB and Hue control HSV controls are only available if each RGB control channel use the full 0-255 value range. See also defining the generic fixture 2 profile, dynamic functions The gobo tab The gobo control tab Fixture Gobo Control Gobo 1 and Gobo 2 (dynamic functions) The gobo 1 and 2 function is intended to be used in connection with selection of gobos. Both have the possibility of having an associated palette.
over 200 sets continuous gobo wheel rotation. Enable the gobo 1 control and set the DMX offset to 4 and set min and max values to 0 and 200 respectively (and create the palette). Also assign gobo control 3 to offset 4 and set min and max values to 201 and 255 respectively. The two controls now shares the same control channel, but color control 3 is limited to the high interval it will be much easier to select the right value for gobo wheel rotation.
The effects tab The effects tab Fixture effects control Effects 1 and 2 (dynamic functions) The effects 1 function is intended to be used with selection of effects (e.g. prism effect). Each of the effects controls may use an associated palette. Effects 3 & 4 (dynamic functions) The primary purpose of the effects 3 and 4 functions are to control effect related functions other than direct selection via the palette, such as rotation, indexing or speed selection.
The profile also contains the option to define up to 32 individual static functions that are not already pre-defined in LightJockey. Since the special functions are not defined, LightJockey does not indicate that a special function has been selected, other than showing the values in the fixture controls if the control channels used accidentally coincides with the channels used for the special command.
control channel), use the Extended GM Control settings to extend Grand master control to other control channels than the default intensity control channel.
Fixture extended/level control Enabled status By default, the generic fixture has all 32 DMX control channels enabled and visible in the level control. LightJockey uses the status of each of the channels to determine if the fixture has a valid control for that particular offset, so by default all 32 channels are available for control from the level control. If a control channel is disabled, LightJockey will not send any values to that offset.
The Offline Visualizer tab Assigning an Offline Visualizer profile to the profile LightJockey will automatically request a list of supported fixtures from the Offline Visualizer application. The entire list of supported fixtures are shown in the list. Select the profile to link to the LightJockey profile from the list. If a suitable profile does not appear in the list, the Offline Visualizer does not support the fixture. Profile Notes Offline version 4.
Bitmap folders To organize the bitmaps it is possible to create folders containing the individual bitmaps. The folders are created standard sub-folders under either the \Colors or \Gobos folder. For example \Source-Images\Colors\MyColors will enable the folder MyColors. See user definable palettes. Since updated versions of LightJockey is likely to contain new bitmaps for gobos and colors, it is advisable to use filenames that are unlikely to be used by LightJockey in the future - e.g.
Import File List If the file does not already exist it will be imported - Import(new). If the file already exists and has the same contents it will not be imported - Skip (exists) If a file with the same name already exists but has a different contents, new dialog will appear to decide what action to take - Import (modified) Click Import All Files to import all new and modified files from the profile export file.
Export file list The contents of the profile export is now displayed in a list. To save the final export file click Save and save the file using the standard Windows file dialog. LightJockey defaults the folder to "\Exports\". The saved file may now be moved or copied to another LightJockey installation and imported via the import profile function.
Configuring an external application link To setup a link to an external application, first configure an 'External Application/Device' profile located under the 'Other' manufacturer. The profile requires a valid DMX address and needs a total of 32 DMX channels. Since it is normally not required that the command data is sent out to the DMX link, the profile does not need to be addressed in the DMX address space covered by DMX hardware (see below).
Real time visualizing Martin Showdesigner MC Edition MSD Visualizer help The MSD Visualizer has it's own built-in help file. Visualizer fixture profiles All fixture libaries for MSD are seperate from the LightJockey fixture profiles. New libraries can be requested on Martin's website: http://www.martin.com/product/fixturerequest.
visualization of lighting designs in on a PC. Capture is developed and supported through Capture Sweden www.capturesweden.com. LightJockey is capable of interfacing with Capture through CITP ( Capture Interface Transport Protocol) and a special LightJockey interface module distributed with Capture. The fact that the communication interface is based on network protocols means that the two applications can run on the same PC or on two different PCs connected through a standard network.
Stats: DMX data packages sent and DMX data packages received through talk back (see below). Note that the number of DMX data packages sent represents the number of packages sent to the interface module and not necessarily the number of packages that has reached Capture (it will still increase even if disconnected). Talk back The bi-directional communication means that Capture may be used to program LightJockey scenes DMX data from Capture is used to program the current scene.
LJ Manager LJ Manager plugin LJ Manager logo LJ Manager is a separate plug-in application that works together with LightJockey to greatly expand the capabilities of a LightJockey installation. The current version of LJ Manager includes two separate modules: The Scheduler module which can be used to automate an installation so certain events happen at a specific time and date.
examples of where LJ manager can be used. LJ Manager must be installed as a separate application and it's functions are documented in a separate help file and on-line manual. Configuring LightJockey to startup LJ Manager LJ manager preferences dialog Although LJ Manager can be started as a separate application, it may be more practical to have it launched automatically by LightJockey. To do so, click LJ Manager on the main menu and open the preferences dialog.
The 2510 playback controller Using the 2510 playback controller with LightJockey The Martin 2510 Playback controller is a device used to playback sequences that has been created by another device or application. It is not possible to create any programs just using the 2510 itself.
DMX cable converter configurations 2510 RS-232 cable configurations See creating a sequence list for the 2510 Controller, using the 2510 after download, binary 2510 files, 2510 memory test Creating a sequence list for the 2510 controller 2510 download list dialog (empty) Creating the 2510 Download File Before downloading sequences to the 2510 a download file must be created. The download file is a binary image that contains the complete information that is needed for the 2510 to playback the sequences.
Total number of scenes affecting total capacity The memory space used various settings in the 2510 has a fixed size, so the number of sequences downloaded does not affect the capacity of the 2510, only the total number of scenes in the sequences. Fixture addressing affecting total capacity Since the 2510 needs scene data from DMX channel no 1 to the last DMX channel in used by the selected fixtures, the scene capacity depends on the last DMX address used.
Sequence Trig Types The sequences downloaded to the 2510 must be assigned a default trig mode. The default trig mode is automatically selected after 2510 power up or when re-entering list or sub list mode. If the 2510 is to be used for automated purposes without user interaction it is important to set the right trig mode before creating the download file.
Generating the 2510 download file Setup the 2510 download file, then create the download file by clicking Create Download File. Create 2510 download file dialog (note, warnings were generated) Before creating the actual binary file, the validity of the list and the sequences used are checked. LightJockey checks for the following: Errors: Selected fixtures addressed on different links - generates and error and the file is not created.
Downloading the 2510 download file 2510 download dialog This dialog is used to download data to the 2510. Make sure to select the right COM port and follow the on screen instructions to download the data. If the access to comport fails (error accessing COM port) it may be that another LightJockey device is currently configured to the same COM port (such as a 2532 direct access or 2518 controller in RS232 mode).
The 2510 will start executing sequence #1 in the default trig mode. Use [up] and [down] buttons on the 2510 to select different sequences and load the new sequence by pressing [Enter]. The trig mode of the sequence may be changed at any point, see later. Sub-List Mode The 2510 will start executing the first sequence in sub-list with the lowest number. The 2510 indicates the current sub-list number by displaying [-X] where X indicates the sub-list number.
2510 Memory test dialog Switch on the 2510 while holding down the [Auto] key until the 2510 displays [dd]. Select the COM port on the 2510 Memory test dialog and click Test 2510 Memory to start the memory test. During the test, the display of the 2510 will flicker a lot - this is normal. At the end of the test the 2510 displays [rd] if the memory test is Ok, a flashing [er] [xx] indicates a problem with the 2510 flash chip.
Creating download files for the 2518 controller LightJockey may be used to create sequences that may be compiled and later downloaded to the Martin 2518 DMX controller. It is not possible to download data directly from LightJockey to the 2518 controller. After creating a download file (.mem file) it must be downloaded to the memory of a 2518 controller via a special 2518 upload/download utility. The upload/download utility may be downloaded from the support section of the Martin Website at www.martin.
will be checked before the download file is created and the results are shown in a list, displaying the total number of warnings and errors at the bottom of the list. Memory file list The following issues generates warnings: Fixture(s) using macros: 0ne or more fixtures have been programmed with a movement macro. The macro is ignored. Fixture(s) using fade/fadetime - changed to snap : one or more fixtures have been programmed with fade times. Fade times are ignored.
Release notes Please read the release notes for important changes and improvements. Version 2.100 Build in profiles for Mac 101 Support for legacy DMX hardware removed. This version supports Martin DUO or Universal USB only - WIBU Key with LightJockey license required to activate DMX output. LightJockey Offline Visualizer no longer included or supported. Replaced with support for MSD MC. Version 2.95 Fixture personalities added/changed Build 1 Added built-in profiles for MAC 401 Dual.
Misc. Changes Build 1 LightJockey will now recongnize Windows Vista (32-bit only) as operating system and allow for Universal USB/DMX interface configuration and use when running under Windows Vista. Note that the Universal USB/DMX interface is the only DMX transmitter hardware that will detect and run under Windows Vista. The driver for the Universal USB/DMX interface has been updated.
Added built-in profile for Martin Mania SCX 700 in intensity mode and Martin Exterior 1200 Image Projector. Build 6 Added built-in profile for Martin Mania SCX 800, mode 2 intensity Build 7 Modified extended controls for Martin Exterior 1200 wash to add shortcut options introduced with fixture firmware version 1.2. Build 8 Added built in profile for Martin MAC 575 Krypton Added built in profile for Martin smartMAC Added built in profiles for Martin Exterior 200 LED in RGBAW,HSI and HSIC modes.
Updated Visualizer application. (Version 4.7.6.1) Library updated. (23.12.2005 update from www.lighthouse.nl) Build 3 Updated Visualizer application. (Version 4.8.0.2) Build 4 Updated Visualizer application. (Version 4.8.0.3). Fixes problem with fixture selection from the O/V and prism selection in double head fixtures Build 6 Updated Visualizer application. (Version 4.8.2). The Offline Visializer now features it's own help system - relevant content removed from this help file. Version 2.
Added built-in profile for Martin Stage Cyclo Build 10 Added built-in profile RGB pack x 4 with a different RGB pannel layout (RGB x 4 B) Added built-in profile for Martin MAC 700 profile Build 11 Added built-in profile Mania EFX 500, Mania SCX 600 Features added: Build 1 Added hotkey hooks for Offline/Online switch functions Added hotkey functions for Generic Macro enable/disable and Marco Engine enable/disable Added hotkey functions for Master intensity full/off, +/- 1 and +/-10.
Added shortcut button for Generic fixture profiles in fixture configuration. Added Cue Slot On Solo function for Fingers Added option to extend GM control to several control channels for individual fixtures to user defined fixture profiles. The function is mainly useful for fixture profiles with multiple intensity control channels or fixtures without dedicated intensity control channel (e.g. RGB based LED Fixtures). Added DMX in translation tables for translating DMX in values to other values.
status panely rather than the relative value change (e.g. smoke level is now shown as absolute value) - names of several functions changed slightly. Snapshot and recording from DMX Output (previously known as Sequence Snapshot) is back, now supports multi-scene recording of real-time DMX output to sequences Removed the pan/tilt cycle time display option from the pan/tilt macro control. The cycle times are now shown directly on the drag bars (which has been renamed from speed bars to cycle time bars).
Fixed bug executing Hotkey commands in cuelists when in manual advance mode (when the list itself has focus). Any channel type (not just only intensity channel types) may now be assigned to one or more HTP groups without ignoring the DMX value generated by LightJockey programs. Build 2 Fixed pan/tilt control size problem with built in 16-bit fixtures under large fonts. Fixed size problem with Fingers setup dialog and large fonts.
Fixed bug in manual cuelist back function Fixed bug that could cause save buttons to be hidden in save sequence dialog when "show add to cueslot" was disabled. Fixed DMX value for MAC550 Gobowheel macro Build 8 Fixed value display bug in intensity control for profiles with inverted intensity control values Fixed zoom control problem for MAC 550 Build 9 Fixture configuration export no longer shows wrong end-addresses for userdefined profiles.
Build 7 Added built-in profile for Martin MAC 250 Krypton Note: Martin Minimac Maestro and Image scan has been moved to 'Imagers' section in the built-in profiles list. Features added: Build 1 Implemented support for up to 4 USB DMX-out interfaces, as well as support for DMX-in via dedicated USB DMX-in interface. This means that configuration and use of the USB/DMX interface has changed. Note the USB DMX-in interface has not yet been released.
Added view 'Fixture Notes' to right-click popup menu in the Configured Fixtures list in the Fixture Configuration dialog - note that the function is not enabled for modified fixtures unless the configuration has been saved first. Added new functions to edit palette values in the 'Generic Fixture Function' dialog. New functions include the ability to cut and paste entire palettes, as well as value insert and delete functions. Changed LTP designation to LoTP in the Global Patch dialog to avoid confusion.
Fixed bug that could cause certain Windows (e.g. cue control ) to reset their "stay on top" state if other programs using stay on top was launched through the auto launch program function (auto start). Build 5 Reloading a custom fixture selection in the fan out control now correctly re-loads the fixture selection order as well as the fixture selection status. Fixed bug that could crash LightJockey if a sequence was saved at the same time as being active as a flash sequence.
updated. To update the scene file format, clear the current scene (new) - then re-open the scene file with Open and Update from the files menu. Make sure to re-save the scene file with the updated format. MSD line gobo version 2 format is now supported making the OV compatible with the latest version of MSD fixture profiles.
Limited the number of Cue Pages in the List of Cues to 255. Modified the version check on the PCI/ISA driver so that it will no longer refuse to work with newer driver versions installed by other applications. Disable hotkeys in dialogs now set as default in new installations. Build 4 The Global Patch dialog has been rewritten to include fixture/channel information and setup for the new HTP Channel Groups. Build 5 The autolaunch file dialog will now accept any file type.
Version 2.1 Fixture personalities added/changed Build 1 Built-in profiles for Mac 250 and Mac 250 now programs color, effect and extended controls when both types are selected. Built-in profiles for MiniMac Profile and MiniMac Wash now programs extended control functions when both types are selected. Build 8 Added profile for MAC 2000 Performance Build 12 Added profile for Alien O5 Build 13 Added speed control for the RoboColor I/II via DMX interface to the specials control.
Added Generic DMX Macros as a new type of programming elements. Generic DMX macros allows programming of macros on any DMX control channel. Added one macro slot to the cue control to hold a generic macro to be launched together with the cue. Added a Sequence Snapshot option to the sequence control to 'record' the current DMX output values to the current scene. Added a couple of buttons to the Cue Control for quicker access to the Background Cue Control and List of Background cues.
Fixture Home hotkey function will now actually home the fixtures. Build 16 Fixed problem with the Sequence Control in blind mode. The 'Keep contents when entering blind mode option' now also works when loading a sequence in blind mode. Build 17 Fixed a User Library restore from floppy diskette Windows 9X bug (again). Fixed problem when fixtures are set to invert pan/tilt or pan/tilt-swap and using the focus beam function in the Offline Visualizer.
Menu) - LightJockey hotkeys will now work even if the Visualizer has the Windows focus. Focus beam on non-moving fixtures (e.g. Par Cans or RoboColors) now focuses the selected fixtures in real time.