Instructions
Game and Knowledge in Electronics-Lab
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This is a game for two. Each player tries to catch
his LED when it switches on. This time, you need
the LED strip, the loudspeaker and two push-buttons.
The corresponding programme is started with the
connections A-C and D-H.
Catch the flash!
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Player 1 uses button A and tries to catch a
flash of LED1. Player 2 uses button B and
tries to catch a flash of LED6. The game
begins when you press button 1. There is a
lead melody with three tones and then the
game begins.
The LEDs flash completely randomly. If your
LED flashes, you need to react quickly and
press your button. If you do it, a high sound
will be played; if you were too slow, a low
sound. The game becomes faster and trickier
with every round. You get a point for each
hit. The points are counted automatically
by the computer. As soon as the first player
got five points, all points are displayed. For
example, if the score is 3-5, the LED1 flashes
three times and the LED 6 five times.