User manual

29
To this point in the manual, we have used variations of the Default Sound as a jumping o point to explore the sonic
parameters of the 0-Coast. These dimensions of sound creation (the Oscillator, Overtone, Multiply, Slope, Balance, Contour,
and Dynamics circuits) are wired together in a way that oers many possibilities at the turn of a knob.
Although these circuits' approach to sound generation and timbre modication are dierent from those of traditional
monosynths, the architecture of this xed signal path is very similar to them, and comes with many of the same advantages
and limitations: an example of an advantage is that "typical" sounds played with a keyboard are easy to achieve; an example
of a limitation is that the envelope of a note (created by Contour as Gated from the MIDI A Gate) is always tied to a single
pitch. (As we'll see later, this limitation can easily be overcome on the 0-Coast.)
In the next section we will go into the inputs and outputs that are not normaled or hardwired, using patch cables to expand
the number of connections between the circuits on the 0-Coast. This will allow for greater depth and complexity of sound.
Once we've explored those connections we'll look at the eect of patching to normaled connections (thereby, "breaking"
those connections), a practice that overrides the Default Sound and has the potential to change the ow and identity of the
instrument entirely.
INPUTS: OUTPUTS:
Figure 57: 0-Coast: INputs and OUTputs