User manual
PROGRAM BUTTONS
The PGM_A and PGM_B buttons allow access to a number of settings for the MIDI_A and MIDI_B circuits. If you ever need
to restore these settings to the Default Settings just do the following:
[HOLD] PGM_A and PGM_B while [POWERING ON] the 0-COAST. Once 0-COAST is powered up, it will have {Default
Settings} and is ready yo use.
For the program pages that follow:
1. {Arpeggiator}: PGM_A = <ON>
This selects one of two arpeggiator types. (Arpeggiator is activated from the performance page by [PRESSING] PGM_A and
PGM_B, with PGM_B <lighting> to indicate Arpeggiator = ON.
• PGM_B = <OFF> – {Latch & Shift} = <OFF> (Default) This is a traditional arpeggiator, which plays any held notes
in the order they are played, at the 0-Coast's current Clock Rate.
• PGM_B = <ON > – {Latch & Shift} = ON This arpeggiator adds notes in the order they are played and continues playing
them in order after they are released. Playing any Note a second time removes it from the Arpeggio. Up to twenty
(20) Notes can be added. If more than twenty Notes are played, each new Note causes the rst Note to be removed
from the Arpeggio.
{Latch & Shift} = OFF is the more traditional arpeggiator while {Latch & Shift} = ON is more like a Sequencer in which you
play in the notes and the 0-COAST will repeat them at tempo set by the [Tap], TEMPO INput, and/ or MIDI Clock.
2. {Legato}: PGM_A = <PULSES>
• PGM_B =<ON> – {Legato} = <ON>(default) MIDI A Gate goes High when the rst note-on is received, and does not go
low until all note-os have been received. In other words there is a single Contour until all notes are released.
• PGM_B = <OFF> – {Legato} = <OFF> MIDI A Gate goes high with each new Note-on, even if the previous Notes are still
being held. With short Onset times, this can result in a new Contour for every Note played even if keys are not
released between notes.
The Default is {Legato} = < ON>. In this mode the gate stays High until ALL note-os have been received. This is the classic
monosynth playing style. Once the Onset and Decay have happened the Sustain level will be maintained until the last note
is released. The alternate mode, {Legato} = <OFF>, is sometimes called re-trigger. In this mode, a new gate is sent to Contour
with each note press even if the previous note has not been released yet. This mode works best with short Contour settings,
and is useful for punchy attacks on fast passages.
3. {MIDI Learn}: MIDI_A = <ON>
This allows the possibility of MIDI A and MIDI B to receive data on dierent MIDI channels. Select which channel(s) are to be
ProGraMmed, then send MIDI data to allow it to learn, then, [HOLD] PGM_B in order to nish learning.
• [PRESS] PGM_B to select MIDI CV CHannel
• MIDI_A = <ON> – Ready to Learn MIDI A
• MIDI_B = <ON>– Ready to Learn MIDI B
• MIDI_A & MIDI_B =<ON> – Ready to Learn Both
• [Play] MIDI data on Channel to be Learned
• [HOLD] PGM_B – Learn = <ALL LEDs FLASH 2X> to indicate Learned & Exit
• [HOLD] PGM_A – set to MIDI CH . ALL (default)
The Default Behavior is for both MIDI_A and MIDI_B channels to receive on ALL channels. The {MIDI Learn} is live-updating,
so playing notes into it causes it to start learning immediately. Unlike other pages, you must <HOLD> PGM_B to nish
learning. This way, you can audition channels without overwriting. While on this page, the MIDI_A Activity Window
denotes MIDI_A, and the MIDI_B Activity Window denotes MIDI B. <Press> PGM_B to select A, B, or both. It is possible to
learn both at once. <Hold> PGM_A to set MIDI_A and MIDI_B to ALL channels (in other words, to set this page to Default).
Setting MIDI_A and B to dierent channels is especially useful when using the 0-Coast as a MIDI-CV Converter with a DAW,
allowing for example, the 0-Coast to play a Bass Line while a modular synth plays a Lead.
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