MX

Table Of Contents
Replacing Bitmap Fills
If a shape already contains a bitmap, or is a photo, then you can just drag and drop a new bitmap from
any source, such as Windows Explorer, and it will replace the existing bitmap. The new image is 'best
fitted' into the shape so that it just fits in. Doing this will also replace all other instances of that photo on
the current page if they are in the same Soft Group
.
Holding down Shift
while replacing a photo in this way causes the position, scale and rotation of the bitmap fill to be
preserved.
Bitmap coloring
You can color any bitmap or photo fill by just clicking on a color on the Color Line (make sure no fill
handles are selected, by just clicking on the image). This will create a Contone (technically a Duotone)
which uses colors between black and the selected color. Alternatively right click on the object and
choose Contone > Set Light Color or Contone > Make Black and White. You can also right click
the color line and select either the 'Set Contone Light Color' or 'Set Contone Dark Color
'.
So, for example, to make a picture black and white, just requires you to click on the White color patch
on the color line.
To cancel any applied color, apply no color
to either fill handle. This restores the bitmap to its
original bitmap colors.
The Resolution box on the InfoBar
shows the resolution, which can be altered by moving the fill handles or typing in a value.
Resizing and re-positioning bitmap fills
Once the fill has been created, you can drag
anywhere on the image to re-position the fill inside
the shape.
When you mouse over the outer fill handles the
mouse pointer changes into a "rotate" mouse
pointer. Dragging on these handles will stretch and
rotate the bitmap fill with the current aspect ratio
locked; hold down "
Å„" while dragging to change the horizontal and
vertical size independently and to skew the fill.
The InfoBar shows you the resolution of the
bitmap fill (you can adjust this, and thus the
bitmap size, by entering a new value).
An example
Page 668