MX

Table Of Contents
Scaling using the mouse
The Selector Tool
must be in scale mode (the
selection bounds handles are
squares). If necessary, click
on the object to change to
scale mode.
Drag one of the corner handles. The object scales as you move the pointer diagonally. The InfoBar
shows the current scaling. The object will scale between the dragged handle and the opposite one. To
use any other point of the object as the fixed point move the transformation center to it and use the
InfoBar buttons to scale.
Hold "Shift" while dragging to scale the object around its center. This works independently of the position
of the transformation center.
"Ctrl + drag" scales the object in multiples of its original size (x2, x3, and so on).
To create a copy while scaling (leaving the original in place) right click, or press "+" on the numeric
keypad.
Dragging the side handles stretches or squashes the object. This is described in Stretching and squashing
objects.
Scaling using the InfoBar
Type into the Scale Text boxes and press "
¿".
Scalings below 100% reduce the object. 50 halves the size of the
object.
Scalings above 100% enlarge the object. 200 doubles the object
size.
If Lock Aspect
is set, you can type into either text box to resize the object by the desired
percentage. If this button is unset, you can enter separate values for both
the width and height.
Alternatively, type the required size of the object into the W or H
text boxes.
If the Lock Aspect
button is on, this scales the object and maintains the aspect ratio. You can enter the size in any unit, such
as 1 cm.
Scaling with the InfoBar buttons (or number boxes) always scales around the transformation center. You
can position this anywhere else in the object, as described in Rotating objects.
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