MX

Table Of Contents
Stop and Goto Commands
You can append Stop or Goto commands onto the Frame names (separated by a semi-colon ;) to
control the sequence flow. So for example if your first frame was named "Frame 1;Goto Frame 6", then
the animation sequence would jump to Frame 6 at the start of Frame 1. This may produce tween errors,
but these can be ignored. It also waits for the specified period of the frame with the Goto command on
before jumping, but frames with Goto or Stop
commands do not tween.
Similarly a frame name with ;Stop
appended to the end of the name would stop when the animation reaches this frame. Why is this useful?
Because you can make the animation jump to any other key frame with either a click or by moving the
mouse over objects. For example you might have an animation that waits for the user to click on or move
the mouse over an object before continuing.
Clickable Buttons & Mouse-over Effects
You can make the animation sequence jump to any keyframe either by clicking on an object or just by
moving the mouse pointer over any object.
To do this select the object you want to use as the trigger, open the Web Properties dialog
(Ctrl+Shift+W) and on the Link tab, select the Jump to Frame
option.
If you want the jump to occur by just moving over an object, select the Mouse-Over tab instead of the
Link tab, and select from the similar 'Jump to frame
' option.
Now in your animation if you click or mouseover the object the animation will redirect to the the new
frame and proceed from there. See the "River Thames" example file in the Designs Gallery
. This uses a Goto command to loop from frame 4 to 3, and a URL frame re-direct to jump to Frame 1 if
you click the Replay link in the corner.
"Ctrl + Shift + W" is a quick way to open the Web Properties dialog.
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