User manual

Table Of Contents
Enhance 81
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High quality: When the "High quality" setting is activated, an even
more precise algorithm is used which, however, requires more
processing power. We recommend that you switch on this setting
before you export the project.
Setting the frequency bands: The settings of the frequency bands
are changed directly in the graphic. Simply click on the separator
lines and move them.
Bass/Mid/High: These knobs control the level of compression for
each frequency band.
Reverb/Echo (object FX only)
The reverb effect device offers newly developed and very realistic
reverb algorithms to add more room depth to your recording.
Reverb is probably the most important, but also the most difficult
effect to generate.
Fundamentals
Our everyday experience shows that not every room matches every
instrument. Thus we have designed "virtual" rooms. However, it still
remains important to find the correct parameters. Here are some
examples of parameters that are decisive for the sound impression in
real and virtual rooms:
Size of room: The larger the room, the longer the sound travels
between walls or objects. Our brain "calculates" the size from the
time difference. The size impression is mainly determined from
so-called first reflections and the discreet echo. We don’t notice a
(diffused) reverb.
The reverberation time is mainly influenced by the composition of the
walls, ceilings, and floors. This reverb time is highly
frequency-dependent. For instance, the highs and mids are
dampened more in rooms with curtains, carpets, furniture, and some
corners than in an empty, tiled room.
The density of the reflection. The sequence of the first reflection is
particularly important. A room with many individually recognizable
echoes feels alive, especially if they are quite far apart.