X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
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"Overview" mode does not indicate start, playback, or end markers. The scene which
is currently being played has a frame around it.
The zoom slider enables the view
to be enlarged or reduced.
This controller also specifies how many scenes are displayed. The smaller the preview
pictures, the more will fit onto the overview.
Maximize: Use this button to maximize the scene overview to fullscreen mode.
Load sections from longer video files
For longer videos, it is recommended to define the areas which should be loaded into
the project before importing. An in and out point is set to define the area for this
purpose. This can be done in the following way:
• Select a file from the Media Pool by double-clicking it. Play it back using the play
buttons on the source monitor to indicate the section which you want to use in
the project.
• You can move the range borders directly by holding down the left mouse button
or you can set them using the buttons (or the keyboard shortcuts I and O).
Keyboard shortcuts are particularly useful when setting precise positions with the
shuttle or jog wheel.
• Click on the monitor image and drag & drop it into the project window. An object
corresponding to the selected area will appear on the track.
• You can also drag your selection into the project folder and use it in your project
later by dragging it from the project folder into the project window. The file in the
project temp folder in this case has the same name as the original file, extended
by a running number (001, 002...).
• You can also drag a file from the Media Pool into the project folder first and then
cut it from there with the help of the source monitor. The in- and out-points
created this way will be saved directly when the segment is removed.
• You can also do the reverse by dragging objects from the project window into the
project temp folder. If the object should appear both in the project window and in
the project temp folder, just hold down the Ctrl key. All object-related settings
(fades, effects, animations) are transferred as well. You can put together different
edits of one and the same object and store them in the project temp folder for
later use.










