X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
Work screens 47
Special functions to insert new objects
MAGIX Video Pro X6 has various modes for inserting new objects from the
Media Pool. They can be opened using the small arrow next to the button.
Before inserting new files, the insertion mode should be checked or set. There are two
options for using the modes:
• You can either first select one or several files in the Media Pool and then click on
the insert button in the lower toolbar
• Or you can hover the mouse over the file to be inserted and click on one of the
import buttons in the window that appears.
Apply automatically
Pastes the file selected in the Media Pool into the project window. Video and
image objects will always be placed behind the last object into the first track;
audio and text objects are separated into different tracks.
Single-track ripple
Inserts an object from the Media Pool at the position of the playback marker
and simultaneously moves the objects on the track following it.
• In contrast to automatic placement, with track ripple, all objects will be placed at
the position of the playback marker. Objects on the target track are automatically
moved behind the inserted object. Bordering tracks are unchanged.
• Videos and images will be loaded to the first track, as usual. If another object is
found at the playback marker position, then it will be cut continued at the end of
the inserted object (so that the inserted object can start exactly at the point of
insertion).
Multitrack ripple
The object selected in the Media Pool will be inserted on the target track at the
position of the playback marker. All objects found at the playback marker
position will be split and moved down the length of the inserted object. All
objects on the track located further on will also be moved.
• In contrast to automatic insertion, all objects will be inserted at the position of
the playback marker.
• Videos and images will be loaded to the first track, as usual. If another object is
found at the playback marker position, then it will be cut continued at the end of
the inserted object (so that the inserted object can start exactly at the point of
insertion).
• If other objects are located at the playback marker position, these will also be
separated and moved further along the track.
• Objects lying further along on all tracks will be moved further down.










