X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
MPEG glossary 371
Bit rate
MPEG is a format used for storage and transferring. With older formats (e.g. AVI) you
could predict that 20 seconds of movie would result in 20 MB of data. The file size is
this a direct measurement of quality.
This is different for MPEG: The amount of data available can be used differently for
different display modes. 20 MB can be 4 seconds of DVD Video or 5 minutes Internet
streaming in thumbnail format. The quality of an MPEG video is measured by the
width of the created data stream, the bit rate. This is the amount of the transmitted
data per time unit; it is stated in kBit/s or bit per second.
Bits, not bytes are used, since the data word width has to address the transmission
restrictions.
The file size can be calculated from the average bit rate, if its length is known:
F = (BRV + BRA) * t
F=File size BRV=
Video bit rate
BRA=
Audio bit rate
t=Length in s
Block
For almost all image file editing techniques the image is subdivided into 8 x 8 pixel
blocks (image points). This should be noted if you would like to used user-defined
image resolutions (width/height), and they should always be a multiple of 8.
Chroma format
The color value of each image point consists of the color values for the primary colors
red, green, and blue (RGB), and for traditional and technical reasons it is transformed
into one brightness value (Y = 0.299*R = 0.587*G + 0.114*B) and two color
difference values (U = R - Y, V = G -Y).
The Y value alone produces the black and white picture. These signal components
allow brightness and color information to be handled separately. The first data
reduction occurs when single rows comprising a picture are read. Because the human
eye has a lower color resolution than a brightness resolution, the color components
are recorded only for every other point of a row (4:2:2) for each four pixels grouped
(4:1:0), i.e. color signal under-reading.
4:2:2 This corresponds to the established TV standard. One piece of color information
is transmitted per row for two pixels which corresponds to a 2/3 compression of the
output data.










