X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
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pooled into one text object.
Save the results.
Xara Designer Pro:
In Xara Designer Pro, activate the text tool after loading the PSD file and write the
desired text next to the movie button.
Now, you have to localize the existing movie buttons (object gallery technology, see
above). You can drag and drop the text object from the background into the found
layer and delete the text object there (Del or "Delete" in the object gallery). Because
naming takes place in the surrounding layer and the objects in Designer themselves
don't have names, you don't have to rename anything.
Repeat this for every movie button and "Export" the result.
Adjust background and butttons
Photoshop Elements:
In Photoshop Elements you can only add something to existing button graphics and
highlights since individual layers in layer sets cannot be deleted an no new layer sets
can be created. The general method is similar to text editing: create new layers and
add these to existing layer sets using drag & drop. Finally, adjust the layer names: All
layers, containing the highlight to be displayed, must again recieve a name that begins
with a "(=1)".
You can create graphics for your new menu for "Prev" and "Next" buttons by dragging
them into the open PSD file. They are, for example, 4 layers, two button graphics and
twop highlights. The highlight layers must be renamed and scaled and placed on the
screen using the mouse. Move the layers using drag & drop into the "(+>) next
button" or "(+<) prev button" layerset.
Save the results.
Photoshop CS1:
In Photoshop CS1 everything works similarly to Photoshop Elements. In contrast to
MAGIX Video Pro X6, generated layers can also be deleted, so that button graphics
can really be replaced.
Xara Designer Pro:
In Xara Designer Pro, the workflow is similar to creating new texts. When the menu
template is open, you can drag and drop, for example, 2 graphics for navigation
buttons into the ready PSD. Two new layers will appear in the menu template with
two new graphics objects. Drag these into the layer with the Bitmaps to be replaced.
Renaming is unnecessary, since the surrounding layers do this, too. Localization,
scaling and moving on the screen is analogous to Photoshop programs.










