X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
Audio editing 189
• Universal HQ: Universal method timestretching and pitchshifting in very high
audio quality. Suitable for all types of audio material. Existing beat markers are
evaluated to improve audio quality. This method requires so much processing
time, that a realtime application is recommended only in exceptional situations.
For this reason, we recommend to use the apply function.
• Monophonic voice: Time-stretching and pitch-shifting for vocal solos, speech or
solo instruments. The material may contain no background noise, and even
strong reverb can reduce the usefulness of this method. With suitable material
the audio quality is very high. Additionally, formats are kept after pitchshifting.
Beat markers are not evaluated.
• Resampling: Pitch shift and tempo can not be changed individually. This method
requires comparably little CPU time.
Audio effects in the mixer
You can open audio effect devices in the mixer using the "FX"
button found in each track or in the right master area.
Under "Mastering" you will also find MAGIX Mastering Suite (view
page 190).
"
Reset" resets all effect settings to original values.
Equalizer
The 10-band equalizer subdivides the frequency spectrum into ten areas ('bands') and
equips them with separate volume controls. This way it is possible to create many
impressive effects, from a simple boosting of the bass to complete elimination of a
certain range of frequencies. Note: If low frequencies are boosted too much, the
overall sound level is heavily increased which may lead to distortion. In this event,
adjust the overall volume downward by using the 'master volume' control situated at
the bottom center of the effect rack.
Slider control: Each of the ten frequency ranges can be separately boosted or turned
down with the ten volume controls.
Link bands: Using this button randomly combines the frequency ranges with each
other in to avoid artificial-sounding overemphasis of an individual frequency range.
Touch screen (right EQ section): This is the 'sensor field' of the EQ. Here you can
draw any type of curve with the mouse. This will be immediately translated into a
corresponding control setting on the left side of the EQ.










