X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
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Tempo: This control changes the speed independently from the pitch
("timestretching"). The object acts as if it were compressed or stretched on the track.
Tones/BPM: These fields serve for numerical alteration of pitch and speed. Only
MAGIX soundpool files are suitable for numeric entries because they are equipped
with information regarding pitch and speed.
Setup: This button opens a setup dialog, where you can choose between various
pitchshifting and timestretching processes.
• Standard: Timestretching and pitchshifting in standard quality. The method is
suitable for audio material without a pronounced beat. Existing beat markers are
evaluated to improve audio quality.
• Smoothed: Timestretching and pitchshifting for audio material without impulse-
like components. The method is suitable for several voice orchestra instruments,
surfaces, speech and singing. Beat markers will not be evaluated.
A complicated algorithm is used here, which results in a higher processor load.
Material can also be edited using very large factors (0.2...50), without large
artifacts. For this, material will be somewhat "smoothed", which will be
manifested in a softer sound and an altered phase length. This smoothing is
hardly audible, e.g. with speech, singing, or solo instrumentation. For complex
spectra, such as mixes of different instruments and finished mixes, this can lead
to problems.
• Beat marker slicing: Beat-synchronous timestretching and pitchshifting via
splitting and temporal repositioning. Exactly set beat markers are required at the
beats or transients. Markers can be generated in realtime (automatically) or read
out from the source file, as long as they are available (patched). A patch tool is
available in MAGIX Music Editor which lets the user set own markers. The
algorithm is suitable for rhythmic material that can be divided into individual
beats or notes. For this, the levels before and after the individual notes or beats
should be low.
• Beat marker stretching: Beat-synchronized timestretching and pitchshifting in
high audio quality. The material is stretched between beat markers positions so
that the impacts or attacks at the beat markers positions are not impaired by
stretching. The markers can be generated in real time from the audio material
(automatically), provided they are present (patched). The method is suitable for
rhythmic material which is not separated into individual beats or notes because
the beats or notes overlap.
• Beat marker stretching (smoothed): Beat-synchronous timestretching and
pitchshifting in high audio quality, even with extreme timestretching. Beat
markers are used at the beats or transients. The markers can be generated in real
time from the audio material (automatically), or read out from the wave file,
provided they are present (patched). The method is suitable for rhythmic
material which is not separated into individual beats or notes because the beats
or notes overlap. This method results in relatively high CPU loads, and should be
used carefully on less powerful systems.










