X6

Table Of Contents
Effects 149
Edit curve points: The curve point can either be edited with
the individual curve points (in "Standard" mouse mode) or
by freely drawing the effect curve (in "Curve" mouse
mode).
New curve points can be added to the curve in "Standard" mode via "Ctrl + Shift" and
clicking; existing ones can be deleted in the same way. Every curve point can be
moved with the mouse horizontally and vertically.
Note: The buttons for activating effects curves are first displayed once the first
keyframe has been placed.
Effects curves - Additional functions
The context menu can also be opened via the small arrow beside the effects indicator.
Delete effects: Removes the selected effect completely.
Delete effects curve: Removes the effects curve to be created again.
Copy effects curve: The effects curve is copied to the clipboard to be used at other
positions.
Insert effects curve: A previously copied effects curve can be inserted elsewhere with
this function at any time. This may be in the same object or in another object.
Note: If you would like to insert the curve into a longer or shorter object, then think
about setting the option "Connect curve length with object length" correctly before
copying.
Combine effects curve with object length: If this option is set, then changes to object
length will affect the effects curve accordingly.
In practice, this behavior is needed rarely, for example if objects are stretched or
compressed. The option is deactivated by default for this reason.
Load effects curve: A previously saved effects curve may be loaded via this menu
item. This is useful, for example, if you have added your own default animations.
Caution! The current effects curve will be overwritten as another one is loaded.