X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
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Multicam editing
Multicam editing enables easy cutting of various recordings of the same scene from
different camera perspectives. The preview monitor displays image material from up
to nine sources in sequence, from which the "program" can be cut in real-time using
your mouse, just like in a real studio.
Preparation
Multicam editing is a special mode in the project window. The top two tracks serve as
target tracks; sound and video can copied from up to nine different source tracks. The
two most upper tracks need to therefore be empty when changing into multicam
mode, if required the objects will be moved onto another track.
First you can load various video recordings of the same scene one under the other
starting on track 3 in the arranger.
It is important that the individual sources are synchronized to each other exactly. It is
best to find a noticeable movement, or some kind of audio cue if sound was recorded.
Note: To localize the sound in the audio track exactly you will have to create a wave
display of the track. To do this, right-click on the audio track and select "Waveform
display".
If you have one, you can use a clapper to signal the start of a scene. If not, simply
having one of the "actors" clap their hands can have the same effect. Put a snap point
in each source object at this point (Shortcut Alt + Shift + P). You can now move the
source objects over each other, so that the grid points are aligned.
In each case two video sources with audio tracks can be automatically synchronized
using their audio material. To do this, use the function „Align with other audio
objects” (view page 115) in the audio object context menu.
It is also important that, you carry out all output material effect processing (e.g. video
or audio clean
ing) on the objects on the source tracks and master audio track before
(view page 114) the multicam cut. These object effects are
transferred to the object in
the target track when editing. Otherwise, you will have to apply the effects from every
single object to the target track.
You can activate "Multicam" mode with this button or with the "Multicam"
command in the "Edit" menu.










