X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
Objects 103
• Initially, a range is spanned out in the source material using in and out points in
the source monitor.
• A third point is specified in the program monitor which defines the beginning of
the material to be inserted.
• Finally, the range from the source monitor is inserted completely at the position
of the in point.
We would like to illustrate variation 1 and 2 using step-by-step instructions:
• In the project, determine an area that corresponds to the time window and
position of the video to be imported (destination in/out).
Tip: To keep things clear, it is recommended at the start to cut the material within
the range and then to drag it backwards or to delete it from the range so that a gap
is present.
• Load the new material that you want to display inside the range by double-
clicking in the source monitor.
• Position the playback marker in the
source monitor at the start position
where the video should be imported
into the arrangement (source in).
• If you want to cut at the scene end,
set the playback marker in the
source monitor at the position
where the end of the scene should
be and click the button for the end of
the range (source out).
• Select the insert mode "Overwrite (view page 48)" to fill the range in
the project window with the new material, replacing it with the
existing material.
• Or use one of the two ripple modes (single track ripple or multitrack
ripple) to cut the material at the start of the range and move it to the
end of the range.










