X6

Table Of Contents
Objects 101
Two-point edit
Two-point editing makes it easy to import files at specific positions in complex
projects. To do this, one point is placed in the project window and another is placed in
the source monitor and these are used in one of the following variations:
Variation 1: Source in/Destination in
The point in the project window specifies the location where the new material should
be inserted into the project ("destination in") and the point in the source monitor
where the new material should be inserted ("source in").
Place the playback marker at the position in the project window where the new
material should be inserted.
Click in the program monitor on the
button in the transport control for
the start of the section (in point).
Double-click the desired file in the Media Pool to load it into the source monitor.
Find the position in the source monitor where the material should be inserted.
Click the button in the transport
control of the source monitor for the
start of the section (in point).
Note: To insert the complete material, an in point doesn't need to be inserted into
the source monitor. Source in will now be the start of the source material.
Select the insert mode "Overwrite (view page 48)" to overwrite the
material in the arranger behind the in point.
Or use one of the two ripple modes (single track ripple or multitrack
ripple) in order to cut the material at the position of the in point and
move it to back.
"Overwrite" mode does not change the total length of the project. The new material is
only inserted at the position of the in point: