X6
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Insert object into the project
- Movie objects
- Select and group objects
- Duplicate objects
- Move Objects
- Extract sound from videos
- Object handles
- Object borders
- Trim Objects
- Transitions (fades)
- Search for gaps
- Simple cut
- Two-point edit
- Three-point editing
- Four-point editing
- Move the contents of trimmed objects
- Zoom preview
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Measuring instruments
- Audio editing
- Edit disc menu
- Burn a disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Export movie information as EDL
- Upload to the Internet (YouTube and Vimeo)
- Upload to Internet (MAGIX Online Album and showfy)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings (Intel)
- MPEG-4 encoder settings (main concept)
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
Objects 101
Two-point edit
Two-point editing makes it easy to import files at specific positions in complex
projects. To do this, one point is placed in the project window and another is placed in
the source monitor and these are used in one of the following variations:
Variation 1: Source in/Destination in
The point in the project window specifies the location where the new material should
be inserted into the project ("destination in") and the point in the source monitor
where the new material should be inserted ("source in").
• Place the playback marker at the position in the project window where the new
material should be inserted.
• Click in the program monitor on the
button in the transport control for
the start of the section (in point).
• Double-click the desired file in the Media Pool to load it into the source monitor.
• Find the position in the source monitor where the material should be inserted.
• Click the button in the transport
control of the source monitor for the
start of the section (in point).
Note: To insert the complete material, an in point doesn't need to be inserted into
the source monitor. Source in will now be the start of the source material.
• Select the insert mode "Overwrite (view page 48)" to overwrite the
material in the arranger behind the in point.
• Or use one of the two ripple modes (single track ripple or multitrack
ripple) in order to cut the material at the position of the in point and
move it to back.
"Overwrite" mode does not change the total length of the project. The new material is
only inserted at the position of the in point:










