X5
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Preview rendering
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Audio editing
- Edit disc menu
- Burn disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Animated GIF
- Export movie information as EDL
- Upload to Internet
- Upload to Internet (MAGIX Online Album)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
362
The fourth picture we have already explained, and now we need the next P frame, or
picture number 7. Pictures 5 and 6 are B frames again, which are compared to P
frames to both sides of them (picture 4 and 7); these are followed by the last two B
frames. These have a special place, since in closed GOPs, they may contain only
backward predictions, and no references to the next I frame, because it belongs to
the next GOP.
Something else: Since the decoder is no prophet, the P frames are always transmitted
before the B frames! The GOP explained above will be encoded and transmitted in the
order it is written.
Original
GOP
I
0
B
01
B
02
P
01
B
11
B
12
P
02
B
21
B
22 I1
Data stream I
0
P
01
B
01
B
02
P
02
B
11
B
12
B
21
B
22 I1
... for closed GOPs
I
0
P
01
B
01
B
02
P
02
B
11
B
12
I
1
B
21 B22
P
11
... For open GOPs
Due to this nested structure, it is easy to see that during direct editing of MPEG
material, complicated computations have to take place! These are made easier using a
frame table. A frame table contains a list, where the information of every frame in the
data stream is found, identifying the type of frame it is.
Using Movement prediction (view page 357) P and B frames are likewise reduced.
Quantization scaling
The single pictures in MPEG are saved using a compression method comparable to
JPEG with bitmaps and associated with quality loss. For this single images are divided
into 8 x 8 blocks (view page 358).
Each one of th
ese blocks is then transformed into an 8 x 8 matrix (a table with rows
and columns) using a DCT (discreet cosinus transformation) mathematical method.
Each of these values is produced using all 64 individual pixels of the block, but the
values in the matrix are ordered in such a way that the image information is ordered
according to its importance.
This matrix will then be multiplied by another matrix, i.e. the quantization matrix.
Exactly how and why this matrix must be created is the biggest secret of encoder
programmers, since this determines the quality of the whole encoding process. What
is known is that the result should contain as many zeros as possible! These zeros
correspond to the "unimportant" image elements mentioned and will not be
transmitted in the data stream.
Depending on the encoder parameters regarding the target bit rate, fewer or more
values of the matrix will be declared unimportant by dividing the quantization matrix










