X5
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Preview rendering
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Audio editing
- Edit disc menu
- Burn disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Animated GIF
- Export movie information as EDL
- Upload to Internet
- Upload to Internet (MAGIX Online Album)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
358
Block
For almost all image file editing techniques the image is subdivided into 8 x 8 pixel
blocks (image points). This should be noted if you would like to used user-defined
image resolutions (width/height), and they should always be a multiple of 8.
Chroma format
The color value of each image point consists of the color values for the primary colors
red, green, and blue (RGB), and for traditional and technical reasons it is transformed
into one brightness value (Y = 0.299*R = 0.587*G + 0.114*B) and two color
difference values (U = R - Y, V = G -Y).
The Y value alone produces the black and white picture. These signal components
allow brightness and color information to be handled separately. The first data
reduction occurs when single rows comprising a picture are read. Because the human
eye has a lower color resolution than a brightness resolution, the color components
are recorded only for every other point of a row (4:2:2) for each four pixels grouped
(4:1:0), i.e. color signal under-reading.
4:2:2 This corresponds to the established TV standard. One piece of color information
is transmitted per row for two pixels which corresponds to a 2/3 compression of the
output data.
4:1:0 This is the color coding used for DVDs and most other consumer video
applications. For each 4 pixels grouped together on two rows, one unit of color
information is saved. This corresponds to a output data compression of 1/2.
Field
A half-image, i.e. two halves which combine to produce a frame (see de-interlacing
(view page 359)).
Frame
A frame is a single image from a video sequence which also called a full image. PAL
video, for example, contains 25 frames per second, NTSC 29.97 frames.
Video recordings, with the exception of computer animations and still frames, don't
contain full images. Instead, they have double numbers of half-images (fields) which
are transmitted in an interlaced state. However, we still refer to frames, since many
predecessors of MPEG compression are based on such frames. Video editing
literature usually refers to frames.










