X5

Table Of Contents
Context menu (right click) 315
The tab "Interlace/Deinterlace" lets you specify the interlace editing of the video
material.
Interlace properties: Normally, MAGIX Video Pro X5 automatically makes suitable
settings for this. Adjustments still need to be made to faulty video footage. If playback
of the exported movie is very jittery, if flickering occurs, or if some effects do not look
how they should, you can reverse the source material frames.
Deinterlace options: Normally, the setting "Automatic interlace processing" does not
have to be changed. The frames are processed separately and passed to the encoder
when exported. If necessary, MAGIX Video Pro X5 will perform high-quality
interlacing. If "No interlace processing" is set, then it is assumed that the source
material contains full frames.
For more information on interlacing, please see "Interlace" (view page 359).
Interpolate int
ermediate frames: Activate this function in order to smoothen motion
during playback in order to get a more fluid image.
Tempo/Pitch (audio objects only)
If there is information about the tempo, then the tempo can be doubled or halved
here. You set the tempo with the BPM wizard.
Metadata (only when metadata is found in the object):
If you open object properties of images or AVCHD video with metadata, they will
appear here. In this way you can find additional information about the object.
MAGIX 3D Maker objects
Edit settings...
A limited MAGIX 3D Maker version is opened to edit the selected object.
Edit snap point
Objects, object edges, markers or the playback marker will spring automatically to
particular "Key positions", when you move them close enough with the mouse. This is
called "snapping". This helps to position objects exactly, even if the project is zoomed
out. Per object, one snap point may now be placed within an object to mark positions
where other objects should snap to. This can be helpful, for example, in case a title
should be shown at a specific position of a video object.
To set a snap point, select an object and place the playback marker at the
position where you would like the snap point to be.