X5
Table Of Contents
- Copyright
- Preface
- Support
- Before You Start
- Introduction
- Quick start
- Edit mode
- Work screens
- Video recording
- Objects
- Markers
- Multicam editing
- Title
- Effects
- Apply effects to objects
- Preview rendering
- Video effects in the Media Pool
- Movement effects in the Media Pool
- Stereo3D in the Media Pool
- Audio effects in the Media Pool
- Design elements in the Media Pool
- My Presets in the Media Pool
- Additional Effects
- Animate objects, effect curves
- Create effects masks
- Attach to picture position in the video
- Create overlay graphic/animation
- Image stabilization
- Image improvements for the entire movie
- Image improvements for individual objects
- Stereo3D
- Audio editing
- Edit disc menu
- Burn disc
- Export movie
- Video as AVI
- Video as DV-AVI
- Video as MPEG video
- Video as MAGIX video
- Video as QuickTime movie
- Uncompressed movie
- Video as MotionJPEG AVI
- Movie as a series of individual frames
- Windows Media Export
- Video as MPEG-4 video
- Export as media player
- Audio as MP3
- Audio as wave
- Export as transition...
- Single frame as BMP file
- Single frame as JPG
- Animated GIF
- Export movie information as EDL
- Upload to Internet
- Upload to Internet (MAGIX Online Album)
- Export to device
- Output as media player
- Output as video file
- Settings for and management of video projectors
- Special functions and wizards
- Menus
- Context menu (right click)
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate codecs
- Annex: Digital Video and Data Storage
- MPEG-4 encoder
- Appendix: MPEG Encoder Settings
- MPEG glossary
- Glossary
- If you still have questions
- Index
262
result in (However, nothing prevents you from doing just that. To do so, click on
"Ungroup".)
The resulting object borders are important for editing. Because all objects always
"snap to grid" on their edges, videos can be arranged in such a way so that they are
cut exactly to the rhythm of the music: the positions on the track where the videos
will snap lie on the positions of the beat.
Checking the automatic tempo recognition
A song must have the following properties in order to be analyzed:
• It must be longer than 15 seconds.
• It must contain "rhythmic" (danceable) music.
• It must be in stereo.
The analysis takes place in four steps:
Step 1: Checking the start marker
Step 2: Tempo recognition
Step 3: Specifying beat starts
Step 4: Application of BPM and beat recognition
Step 1: Checking the start marker
Before you start the analysis you should set the start marker at the position where the
rhythmic music begins. This means that if the song has a long ambient intro, the start
marker should be set after the intro. If the wizard can't detect any rhythm it will ask if
the start marker has been set after the intro. If not, you can move it to a better
position in the dialog.
If the beginning of the song does not have a definite rhythm, you will be asked if you
want to move the start marker.
Step 2: Checking the automatic tempo recognition
The Remix Agent will analyze the audio material and try to determine the tempo. The
object is played back while a metronome click can be heard and numbered green beat
lines appear in the waveform.
Under the waveform on the left side the established tempo is displayed in BPM. There
is a small transport console in the middle to make navigating easier. The slider serves
as a position controller. To set the metronome volume, an additional fader and mute
button are provided on the right-hand side.
The automatic tempo recognition doesn't always work right away. If you don't hear
the metronome clicking in time with the music, click the "No" button in the upper
section of the dialog in order to access the manual tempo input dialog.










