X4

Table Of Contents
166 Stereo3D
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Stereo3D
MAGIX Video Pro X4 enables the editing and creation of "genuine" 3D videos
and photos. First, let's create an overview of this complex topic by familiarizing
ourselves with the most important principles and the golden rules that are
involved. Next, we'll look at the individual steps of the workflow in more detail.
Note concerning 3D content: Some people experience unpleasantness (e. g.
headaches, straining, exhaustion of the eyes, or nausea) when viewing 3D
videos. We recommend taking regular breaks for this reason. In case of
problems, the user should immediately stop use and refer to a doctor or
optometrist. Incorrect production of 3D-content may also produce these
symptoms.
Warning for small children: The sight of small children (especially those
younger than six years old) is still developing. We recommend referring to a
doctor or optometrist prior to allowing your child to view 3D-videos.
3D basics
Human eyes perceive objects from 2 different angles and our brain "calculates"
images from this information. This way we can tell the distance and position of
an object. For this reason, 3D material should be shot according to this
principle.
Viewing 3D
A regular screen or TV can show images only in 2 dimensions, and various
technologies have been developed to enable perception of images in 3D. To
this day, all technologies share the following: You need special glasses to
deliver different information to the left and right eyes. We will examine these
technologies in detail later.
The three golden rules
Stay within limits during recording: To make a 3D recording (view page 167)
wit
h realistic depth information, certain limits must be respected. The most
important rule is not to go below the point of minimum distance. Minimum
point is the point in the picture, where the camera is the closest.
Frame closest point: In order to place the 3D effect behind the imaginary
frame, both image components must over lay each other exactly at the closest
point. At the same time, the same objects must be visible at the edges of both