X4

Table Of Contents
106 Objects
The ripple modes mo
ve the old material in the range together with the objects
behind it to the end of the inserted material. This changes the total length
according to the length of the object:
Variation 2: Destination in/destination out
This variation functions based on exactly the same principle, only instead of
setting in points in both monitors, out points are placed. The new material is
placed in the arranger prior to the out point in this way. This variation enables
you to work from back towards the front to define the scene transition.
3-point editing
The three-point editing is an insert process that operates based on three
reference points. This functions in three variations, which will now be explained
in more detail.
Variation 1: Destination in/destination out/source in
This variation defines a range in the arranger where the new material will be
inserted.
I
nitially, the program monitor is used to set an in and out point to stretch out a
range in the arranger.
A third point is then set in the source monitor to define the beginning ("source
in") of the material to be inserted.
Finally, the range in the arranger is filled with the new material. The new
material is cut automatically at the end of the range.
Variation 2: Destination in/destination out/source out
This variation functions similar to variation 1, with the difference that the point
in the source monitor is not the beginning, but rather the end of the new scene
("source out"). This means that the scene transition at the end is specified and
the new material moves into the front of the range. The new material is cut
automatically at the start of the range.
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