X3

Table Of Contents
Effects
135
method
is that automations are moved automatically with objects when they
are moved, since they are attached to the object and not to the track itself.
See the "Audio effects" (view page 160) section below for more detail.
Another advantage of this so-called "object-oriented" working method is that
automations are moved automatically with objects when they are moved,
since they are attached to the object and not to the track itself.
General
Under "Effects -> Audio effects -
> General", you will find audio
effects that can be animated
using effects curves (view page
144). This means that certain
effec
t settings can be changed
during playback.
Effect curves are always object related, i.e. they only apply to one object
and are moved or copied together with the object.
Note: The faders AUX 1 and AUX 2 control the volume at which the object's
signal is sent to the corresponding FX tracks in the mixer.
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Audio Cleaning (view page 160), Echo/Reverb (view page 165), and
Timestrech/Resample can also be
accessed here.
Note: Volume and balance curves are also present in the track. The set
values in the curve are also active, respectively.
Audio effect templates
Here you'll find a broad palette of effects settings which you can add to
audio objects via drag & drop.
Synthesizer
Synthesizers can be loaded as individual objects. More information is
available in "Synthesizers".