X3

Table Of Contents
108 Multicam editing
Note: To localize the sound in the audio track exactly, you may have to
create a wave display of the track. Right click on the sound track and
choose "Create wave form display".
You can use a clapperboard during filming, since this offers both sound and
motion; an actor's clapping in front of running camera before the start of the
scene is also helpful. Set a grid point at this position in the object ("Alt +
Shift + P"). You can now move the source objects over each other so that
the grid points are aligned.
Two video sources with sound tracks may be synchronized automatically via
their audio material. To do this, use the "Align with other audio objects (view
page 111)" function in the audio objects context menu.
It
is also important that you make all effect settings for the output material
(e.g. video or audio cleaning) before the multicam edit on the objects on the
source track and on the master audio track (view page 110). These effects
will be
transferred to the objects in the target track with the edit. Otherwise,
you will have to apply the effects from every single object to the target track.
You can activate "Multicam" mode with this button or with the
"Multicam" command in the "Edit" menu.
Source tracks and preview images
The assignment of tracks as source tracks for the multicam cut takes place
automatically. A maximum of 9 tracks may be used as source at the same
time. When the multicam mode is activated, the source tracks will be
assigned to all tracks containing video objects starting from track 3.
You can also conduct or change the assignment manually. To do so, right
click on the trackbox of the corresponding track to active or deactivate a
track as a source track.
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