X2
Table Of Contents
- Copyright
- Foreword
- Support
- Serial number
- System requirements
- Introduction
- Quick start
- Workspaces
- Create new video project
- Video recording
- Insert object into the project
- Working with objects
- Trim Objects
- Markers
- Multicam editing
- Titles and effects
- Animate objects
- Add sound
- Managing video projects
- Options for using the final movie
- Burn discs
- Batch conversion
- Menus
- Context menu (right click)
- Program settings
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate additional functions
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings
- Appendix: MPEG Encoder Settings
- MPEG glossary
- If you still have questions...
- Index
Add sound 165
Summary symbol description:
1: Play drum loop from beginning
2: Play drum loop from the second note
3: Play drum loop from the third note
ote
St s play
Th tep cells individually. The "Clear" button
"R generates a random sequence. You can then alter the rhythm as
By blue field in the bottom part of the rhythm section you open a pop-up
menu where you can select the drum loop sound. If you select a different drum loop, it will
d by you.
of
es between 0 and 16 with the mouse (left
creases value). Use the three buttons
value alters the filter strength for this cell (16 = sharp, 0 =
se of the velocity values.
wo-step rows.
• With the first "Notes" row, you determine the s
sequence.
• By clicking on a cell with the left mouse button
can select the notes.
• By clicking with the right mouse button, you de
• If you click on an empty cell with the right mou
This function is similar to that in the rhythm section, i.e. it stops the bass sound at this
point.
• In the "Octave" row you can determine the bas p
tone, Octave 3 a high tone. You can only set th es if there is a note in the
row above.
• As in the rhythm section, there are also buttons for "Clear", "Random notes", and a red
selection field at the top border of the bass section. The red selection field allows you to
set the bass sound.
will also find two sliding controls for sound adjustment.
ntrol to make the bass tone "swing" at its pitch. If the
t
the pitch.
4: Play drum loop from the fourth n
Backward symbol: Play backwards from this point
op symbol: Stop
e right mouse button allows you to delete the s
on the right deletes all step cells; the drum loop is played in its original sequence. The
andom rhythm" button
you wish.
clicking on the
be loaded and played as programme
In the "Flame" row you can set the note to be played twice quickly in succession instead
only once, allowing you to program rolls and fill-ins.
The "Velocity" row allows you to set intensity valu
mouse click increases value, right mouse click de
under the "Velocity" row to determine how these values will affect the sound of your loop. If
you select "Volume", the velocity value alters the volume for this cell (16 = loud, 0 = quiet). If
you select "Filter", the velocity
muffled). The "None" button blocks u
The bass section (bottom half)
The bass section allows you to create the right bass lines for your rhythm quickly. As in the
rhythm row, there are t
equence of the notes, i.e. the sound
, you open a pop-up window, where you
lete a cell.
se button, you will see a "Stop" symbol.
s octave sound. Octave 1 creates a dee
e octave valu
• Underneath the step rows, you
You can use the "Vibrato" co
control is pushed all the way to the right, the swing will be stronger; all the way to the lef
will have no effect on










