X2
Table Of Contents
- Copyright
- Foreword
- Support
- Serial number
- System requirements
- Introduction
- Quick start
- Workspaces
- Create new video project
- Video recording
- Insert object into the project
- Working with objects
- Trim Objects
- Markers
- Multicam editing
- Titles and effects
- Animate objects
- Add sound
- Managing video projects
- Options for using the final movie
- Burn discs
- Batch conversion
- Menus
- Context menu (right click)
- Program settings
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate additional functions
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings
- Appendix: MPEG Encoder Settings
- MPEG glossary
- If you still have questions...
- Index
148 Animate objects
Animate objects
Different kinds of animations are provided in the Media Pool. The "Effects" tab under "Video
effects" and "Movement effects" provides you with the effects which can animated using
keyframes.
The following objects can be animated:
• Video objects
• Image objects (still images)
• Title objects
• MAGIX 3D Maker objects (3D texts)
• Visual objects
Preparing animations
• First, select the object in the Arranger to animate.
• For complex animations, we recommend placing a marker beforehand for orientation.
• In the Media Pool, open the "Effects" tab and click on the effect you would like to
animate under "Video effects" or "Movement effects".
Note: For audio effects, activate the effect to be animated in the audio object's context
menu.
• If necessary, set up the effect however you would like it for the start of the animation.
• There is a timeline in the lower section of the Media Pool. You can see here which
animated effects are applied to the selected object. Keyframes may be placed, selected,
moved, and deleted.
There are two stippled lines in the timeline to
help you orientate yourself while you edit
Place keyframe
movement. These lines will help you recognize
the start or end of the transition.
Click the timeline to set the playback marker at the locations where a keyframe should be
added.
Note: You can also use the timeline in the arranger for exact positioning. If you are using
markers for orientation, then this is the easier choice.
The button places keyframes for all parameters required in the animation.
simply by placing the playback marker at the next
keyframe location and changing the parameters
The positioned keyframes can also be retroactively moved via drag & drop.
Additional keyframes can be added










