X2
Table Of Contents
- Copyright
- Foreword
- Support
- Serial number
- System requirements
- Introduction
- Quick start
- Workspaces
- Create new video project
- Video recording
- Insert object into the project
- Working with objects
- Trim Objects
- Markers
- Multicam editing
- Titles and effects
- Animate objects
- Add sound
- Managing video projects
- Options for using the final movie
- Burn discs
- Batch conversion
- Menus
- Context menu (right click)
- Program settings
- Problems and solutions
- Online functions
- Keyboard shortcuts
- Activate additional functions
- Annex: Digital Video and Data Storage
- MPEG-4 encoder settings
- Appendix: MPEG Encoder Settings
- MPEG glossary
- If you still have questions...
- Index
Titles and effects 139
The presets include many rooms that were designed for certain instruments and
applications and whose internal parameters have been optimized for these applications.
However, you can influence most of the characteristics of the room using the provided
sliders.
In addition to the rooms we have modeled two device types in the reverb effect that allow
(often 0.5 to 1m² thick, or more) that is put
n by a magnet an reverb plate, so-
c led "taps" are positi le to those
on a guitar. Reverb pla ho can be
heard. They are therefo smooth
"pleasant effect" with v
pring reverb
reverb from guitar and keyboard amps, particularly the
ese amps, a unit consisting of two to four spirals is mounted
b;
ame quite peculiar sound: the typical "bloing" sound when the
springs are moved, similar to splashing. When the reverb dies away the basic pitch of the
cy range is
considerably limited due to the losses in the spirals and in the used pick-up/transmitter.
gae)
sible without spring reverb.
Parameters
The reverb effect has the following parameters:
Size: Defines the size of the room (or the system for the plate and spring). With some low
"size" settings, you can also reduce the distance between the individual reflections. This
allows resonance to develop (accentuated frequency ranges), which can sound oppressive
if the reverb sustain is too long. The proper size for each instrument can be gauged by
taking into account the interplay between the room and the resonance.
Time: Reverberation time. This controller lets you define how far the echo will be absorbed,
i.e. the time for the reverb to die away. Turning this knob to the left minimizes the time. You
will then only hear the first reflection. Turning the knob to the right minimizes the absorption,
and therefore results in a long sustained reverberation.
Color: Within certain limits, you can influence the sound characteristic of the effect. The
effect of this controller depends on the used preset. In rooms, "color" controls the
dampening of the highs in the reverb (from dark to bright) as well as pre-filtering of the
signal. The controllers for plate and spring presets also determine the dampening of the
basses.
you to create an artificial reverb for a longer time: Plate Reverb and Spring Reverb.
Plate reverb
A plate reverb consists of a large metal plate
into motio d coil system (similar to a loudspeaker). On the
oned at different locations. These are pick-ups comparab
tes have a very dense sound (high diffusion); no direct ec
re ideal for percussive metal. A plate reverb generates a
ocals.
al
S
You probably remember spring
older ones. At the bottom of th
on a vibration-free carriage. As with the reverb plate, it uses systems for transforming the
electric signal into a mechanical one. There are different designs and sizes of spring rever
however, they all have the s
spring(s) can usually be heard quite clearly. Furthermore, the frequen
Despite this, the sound is special and some of the latest music styles (e.g. dub & reg
would hardly be pos










