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Table Of Contents
98 GENERAL FUNCTIONS IN THE PROJECT WINDOW
More information on ranges can be found in the menu reference under "Range (view page
441)".
Examples for working with ranges
Example 1: You wish to move multiple neighboring objects to a new position. Instead of
selecting each object separately while holding down the Ctrl key, you can select a range
that contains all objects. You can select them using the function from the "Object" menu ->
Select objects -> Select objects under the play cursor / range".
Example 2: You wish to completely remove a section of a song from the VIP window. This
may be, for example, a verse of a song that should be cut out in order to reduce the overall
length of the track. You can select the verse in question by dragging out a range and
activating all tracks with a double-click. Then select "Edit" > "More" > "Delete with
time/ripple" to remove the verse.
Example 3: You wish to play a selected range as a loop. Here you can modify the range
borders. Before making your cuts final, you can preview the possible result.
Markers
Markers can set position points in your project that are of special importance
to your arrangement. On opening any set marker, the play cursor will be
moved to the defined marker position. Markers are listed in the topmost
section of your virtual project, in the so-called "marker list", and can be set
when stopped, during playback, as well as during recording.
A virtual project in Samplitude can contain any number of markers. The first
ten number markers can be saved using the key combination "Shift + number
key" on the corresponding play cursor position and open them directly via the
number keys again.
In the menu point "Range -> Save marker -> Marker with name.../ Marker with name and
numbering..." you may name additional markers freely.
To delete a marker, select it by clicking on the front border and then press the "Del" key on
your keyboard. Markers can be moved by grabbing them and dragging them to where you
want to go, the mouse pointer changes into a double arrow <->.
By using the object modes "Connect objects until pause" and "Connect objects on a track"
together, you can also move the markers in the top arranger track when you move objects.
Moving objects using the object mode "Connect all objects" causes the markers to be
moved simultaneously, independent of the selected track.