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Table Of Contents
SAMPLITUDE QUICKSTART 87
Effects
In Samplitude, effects can be used at various "levels", as destructive or virtual effects, for
objects, tracks in the mixer channel or as master effects.
Offline (destructive) effects
Effects can be applied in wave projects and to objects. A wave project represents an audio
file. Objects in the virtual project (VIP) reference this audio file. Destructive effects change
the audio data in the wave project and may be set via "Effects -> Apply effects offline".
Virtual effects (non-destructive effects)
Unlike offline (destructive) effects, virtual effects are not calculated into the wave projects to
which the objects refer. These effects are recalculated every time they are played and can
be modified/varied without changing your original audio material.
What effects are there?
In general, the following effects categories are available in objects, tracks, and in the
master area:
Dynamics
Frequency / Filter
Delay / Reverb
Distortion
Restoration
Stereo / Phase
Modulation / Special
MAGIX plug-ins
DirectX (only available if DirectX effects are installed)
VST FX (only available should the VST effects be installed)
ReWire (only available for tracks and if ReWire clients are installed)
Analog Modeling Suite: am-track, am-pulse, am-phibia (Samplitude Pro and Sequoia
only)
am-munition (Samplitude Pro and Sequoia only)
de-esser (Samplitude Pro and Sequoia only)
Vintage Effects Suite: CORVEX (chorus and flanger), ECOX (echo, delay), FILTOX
(modulation, filter).
These are special internal plug-in effects for dynamics, sound editing, and simulation of
analog switching.
Effects - Signal flow
Offline effects are applied before all real-time effects, since they are immediately calculated
into the audio material. Real-time effects on the other hand do not change the original
audio material. They are calculated during playback in "real-time".
The signal passes through the real-time effects in the following order:
1. Object effects