11.0

Table Of Contents
SCREEN ELEMENTS 71
Punch/ Playback bar
1 Play to cut start
2 Play from cut start
3 Play to cut end
4 Play from cut end
5 Play over cut
6 Punch in mode
7 Punch recording is started
8 Punch in marker
9 Punch out marker
10 Delete punch marker
11 Original soundtrack mode: Playback stops after each object
Mouse mode bar
1 Universal Mode
2 Range Mode
3 Object Mode
4 Curve edit mode
5 Object and curve mode
6 Cut Object Mode
7 Pitchshift/Timestretch mouse mode
8 Samplitude 4.0 mouse mode
9 Draw volume mode
10 Automation draw mode
11 The left mouse button may be used to draw the waveform in the wave editor
12 Scrub mouse mode
13 Zoom mouse mode
Universal mode
This is the preset mouse mode for Samplitude. All necessary functions are available by left-
clicking the mouse. Depending on the relative position within the track, various functions
will be executed. A right-click always opens a context menu.
The vertical position of the mouse serves to distinguish between object handling and range
manipulation within every VIP track: In the upper half, you can select ranges and set the
Play cursor position. In the lower half, objects can be selected and moved.
Range mode (saved mode)
In this mode, only the ranges and the Play cursor position can be manipulated.
Through the use of two special keys however, more functions can be activated: