11.0

Table Of Contents
660 MIDI MENU
multiple MIDI objects at the same time in the MIDI editor, as overlapping virtual MIDI ranges
can be very difficult to keep track of here.
MIDI bouncing
Here you can select an additional request for whether or not you wish to mix the entire
project with all MIDI objects or just the selected MIDI objects within the current range into a
single MIDI object. Here MIDI track and object effects like timestretching, track MIDI
transposition, program changing, etc. are bounced into the corresponding MIDI object.
Retrospective MIDI recording
Samplitude creates a MIDI object in the recording-ready MIDI track that may be adjusted in
terms of buffer length via "System options -> MIDI".
Retroactive recording intermittently saves MIDI events and audio signals in an adjustable
memory buffer in RAM. This takes place running, even if a recording is not being made via
the record button. This enables creative moments to be captured and then integrated into
the project as a file/object. In this case it doesn't matter whether the project is playing or
not.
The MIDI object may be added at the current play cursor location or synchronous to the
last playback. A prerecording of 2 seconds during MIDI recording is also ensured as an
extra take. By changing the takes in the take manager, e.g. from "MIDI Take3" to "MIDI
Take3 PreRec", you can drag the object to the left to restore the rhythm played before the
actual recording. Object borders will be adjusted to exchange the take.
Note: If you would like to add a recording from the buffer into the project retroactively, then
drag the newly created object after recording to the left (according to the set Pre-
Recording time in the recording dialog of the system options).
Demix MIDI objects by channels
This function will create a new track for each channel of the selected MIDI object. The
objects will then contain only the MIDI files of the specific MIDI channel.