11.0

Table Of Contents
66 SCREEN ELEMENTS
Track header
1. Control display: Shows both LED chains for the input and output signal for the track.
2. The "S" button switches off all tracks with the exception of the selected track.
3. The "M" button mutes the track.
4. The "R" button activates the track for the recording.
5. The loudspeaker symbol switches on monitoring.
6. The "Lock" button enables objects in the track to be protected and prevents
unintended moving or deletion of an object.
7. Clicking the track name or the track number selects the track. Double clicking on the
track names enables them to be edited. Right click on the "Track settings" dialog, click on
the arrow to select additional track-relevant functions from the context menu.
8. Revolver tracks: Revolver tracks (see below (view page 66)) may be used to compile
objects differently per individual track. The combinations created for the corresponding
track may be accessed at any time in the revolver tracks menu.
9. Vol: This button switches on the volume automation curve. This allows level adjustments
in the track to be controlled via an automation curve and drawn by moving the channel
fader.
10. Pan: Switch on panorama automation with this button.
11. Volume controller
12.Panorama control
13. PL: The plug-in selector assigns various insert effects, VST, or DirectX plug-ins to a
track.
14. Color selection: If the right edge of a track header is clicked, a selection menu will
appear for specifying the color of the track and its objects.
Revolver tracks
Samplitude includes revolver tracks. Revolver tracks may be used to compile objects
differently per individual track. The combinations created for the corresponding track may
be accessed at any time in the revolver tracks menu.