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Table Of Contents
PLAYBACK MENU 641
Punch with markers: To execute the punch procedure with markers, activate the
buttons "In" (sets the punch in marker) and "Out" (sets the punch out marker) at the
desired positions. Start the process with the "Record" button on the transport console
or the "R" key of the corresponding track. The actual recording occurs within the punch
range. While this takes place, the recording button will flash while the play cursor is
located in front of the "In" marker. During punch recording, it remains red.
Multiple punch recordings in one pass: It is possible to make multiple punch
recordings in one pass with the help of punch markers. To do so, add extra punch
markers by positioning the play cursor at the desired point and, while keeping the "Alt"
key held, press the "In/Out" buttons in the transport control.
Hint: When working with punch in/outs, it is useful to have "Auto crossfade" mode active.
"Auto crossfade" will create smooth transitions automatically between takes.
Punch recordings call also be executed as loops. Select a range across the planned
punch area, press the "Loop" button, and activate recording. These will be looped for as
long as the process is not interrupted using the space bar. "Punch in" and "Punch out"
markers will be set automatically. Each time the program loops through the range, new
takes are recorded at the punch markers. Use the take manager (view page 135) to
determine the best take from these recording passes.
If the recording option "Preactivate all tracks for track-punch recording" is active
("System options -> Recording (view page 706)"), then audio tracks that were not active
when recording was started can be added to qa recording, or tracks can be removed
from the recording. Click the "Record" button for the desired track. Punching an
individual track requires that this track has been assigned to its own sound card input
which has already been used for recording. This is indicated by a red circle around the
record button in the track box.
Note: Tracks that have been displaced in "Punch marker" mode via individual track
punching will not be influenced by punch markers.
Record Pause
Here recording is set to pause.
Punch In Record
This is how the actual punch recording is started and stopped.
Set Start Marker
Sets the punch start marker (punch in) at the beginning of a selected range.
Set End Marker
Sets the punch end marker (punch out) at the end of a selected range.
Delete Punch Markers
Deletes both punch markers from the VIP.