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Table Of Contents
624 TOOLS MENU
Step 1: Checking the start marker
Step 2: Tempo recognition
Step 3: Specifying beat starts
Step 4: Application of BPM and beat recognition
Step 1: Tempo recognition
Place the play cursor at the position from which detection should start in the remix object
by clicking on the timeline. If the object contains a longer intro without any beats with quiet
synthesizer sounds in their place, the start marker should be placed after the intro.
The start marker should always be placed just before the beat or even better, just in front of
the starting beat of a bar.
Alternatively, you can set the play cursor start position before opening the remix agent in
the arranger of the virtual project or in the wave editor at the position from which detection
should start.
Step 2: Check the automatic tempo and bar recognition
After opening the remix agent by pressing the "Continue" button, it will begin to analyze the
audio material and tries to determine the tempo. The object is then played with the result
sounding like a metronome click and numbered green beat lines appear in the waveform
display.
Note: If the tempo or bar information of the object you wish to analyze is already available,
it will be displayed as dots at the respective positions above the display of the wave shape.
Below the waveform display you'll find a display on the left-hand side where the found beat
is shown in BPM. In the middle you'll find a small transport control to simplify navigation.