11.0

Table Of Contents
TOOLS MENU 617
This dialog begins dithering according to the system options or opens the dithering options
contained in the system options. The button values in brackets (e.g. Triang. or POW-r 1)
indicate the dithering algorithm that is currently set.
Detailed information about this can be found in the menu reference under "Options ->
Program settings -> Dithering settings (view page 699)".
Range bouncing (internal mixdown)
Use this function to convert the objects within a selected range to a new .WAV file. The
objects are then replaced in the arranger. This is useful if you wish to combine multiple
objects into a single object which can then be further edited easily.
To create performance room you can render real-time object effects using the range
trackbouncing feature.
If the rate of your objects is higher than 16-bits, a dialog box will ask you whether the new
file will be created as a 32-bit float or 16-bit file.
32-bit (float): The resulting file has a 32-bit (float) rate. This setting is practical if 24-bit
objects or float objects are used in the bouncing and their high rates should be kept.
16-bit (integer): The resulting file is 16-bit rate. This setting is practical when the recording
has to be burned to CD and when there are no 24-bit objects in use. However, if 24-bit
objects are in fact being used when bouncing, they can be reduced to 16-bit using the
dithering options.
Remove unused samples
This function lets you edit all wave projects belonging to the current virtual project in such a
way that all ranges that aren't used are deleted. It basically deals with the part of the audio
data to which the objects in the arranger do not refer and don't get played at any point.
The objects in the virtual project are customized automatically so that nothing changes in
the arranger view.
This function deletes physical data and does not have an "Undo" option. You should
therefore use this command with care.
If multiple virtual projects refer to the same wave files, all of these projects should be open
as well. Only this way will you able to keep track and prevent data loss.
With the "Remove unused samples" function you can save lots of storage space, but
corrections to the objects' lengths are limited as all audio data outside the object borders
are removed. For this reason, you can specify security reserves with "Save additional
samples for each object". This number of samples are left in front and behind the object
borders in the audio material. The default value is 22050 samples – this corresponds to
500ms at 44100 kHz sample rate.
The dialog lists all of the wave projects used in the virtual project. Here, you can see the
total memory space used by the wave projects in the "Size" column and beside it, and the