11.0

Table Of Contents
614 TOOLS MENU
Determine which outputs should be written in the file in this field.
Master: The mixer's master output is written as a file. This is the new standard for all
exporting processes.
All (ignore device routing): All tracks that haven't been muted are calculated together
independent of the routing involved. This is suitable for bouncing on the object level, for
example.
Surround master: Only the Surround master is bounced.
Surround + stereo master: Surround + stereo master are bounced. This is suitable for
export to RIFF64, whereby the bounce may simultaneously contain 6 Surround channels
and the stereo mix.
All (Surround/multi I/O): All outputs used in the project are bounced individually, and the
sequence corresponds with the sequence of output devices applied.
Horizontal:
Selected range only: In this case, trackbouncing is only applied to the length of the
selected range in the arranger. This function does not work track selectively, i.e. all tracks
for the selected range, except for muted tracks, are used in bouncing.
From the project start to the last object: This bounce process includes all objects from
the project start to the end of the last object as well as the time it takes for the sound to
dissipate.
Complete project: If this option is selected, the entire virtual project is bounced.
Vertical/Special:
All audible tracks together: All tracks not muted are calculated into a new track.
Selected tracks only: All of the selected tracks are bounced together.
All audible tracks together (multitrack bounce): All tracks not muted are calculated
individually into a new track.
Bounce selected objects individually: All selected objects are bounced individually. In
this case, all object effects are used. A wave project is set up for every object if there are
multiple objects selected. This permits quick export of a large number of single objects to
separate files (e.g. for creating sample archives).
Glue selected objects: All selected objects of a track are processed and written into a
new file with the object effects.
Samples before object start and after object end: This function allows additional
samples to be included in the WAV file to be calculated.