11.0

Table Of Contents
60 SCREEN ELEMENTS
Standard mode (play while recording): This is the typical recording mode for multi-track
productions. Here, the currently active tracks are recorded. The other tracks can be heard
on playback.
Recording without playback: If this option is selected, playback of existing objects is
deactivated while recording, the cursor remains at the beginning of the recording.
Playback, however, can be started independently of this, for example for "read after write".
Set the play cursor at a different position and start playback by pressing the "Play" button.
The recording will not be interrupted by doing so. This way, changes to previously
recorded material can be made without affecting the recording process.
Punch Marker mode: In this mode, only the range between the punch start marker and
punch end marker is recorded. This setting corresponds to using the "Punch" button (see
below).
Auto JamSession: Opens the "Auto JamSession" window.
Detailed information on the "Auto JamSession" can be found in the menu reference under
"Playback -> Auto JamSession (view page 642)"
"Moni." button: This button activates the record monitoring feature of Samplitude, i.e. all
tracks with an active "R" button display the adjacent input signals in the peak meters. Right
clicking on the "Rec M" button lets you select from the various monitoring modes.
Detailed information about monitoring can be found in the "System options -> Global audio
options -> Monitoring settings (view page 28)" chapter.
"Sync" button: This button opens the dialog with the synchronization settings.
Further information can be found in the "Synchronization (view page 298)" chapter.
"Punch" button: This button switches Samplitude to "Punch Marker" mode. In this mode,
only the range between the punch starter marker and the punch end marker is recorded.
If you have not previously created a punch marker, one will be set automatically when you
press the record button. If the recording is started when punch markers already exist, the
recording button will flash until the start marker has been reached as well as once the end
marker has been passed. It will light continuously during the actual recording between the
markers. End the punch recording by pressing the record button again; playback will not
be interrupted. If, however, you press the "Stop" button, playback will stop.
"In" button: This button sets the starting point for a Punch recording.
"Out" button: This button sets the end point for a Punch recording.
Additional Punch In/Out markers can be set by holding down the Alt key.