11.0

Table Of Contents
6 CONTENTS
Section 92
Zooming 93
Scrolling 94
Ranges 95
Working with ranges 95
Markers 98
Scrubbing 100
Samplitude as Wave Editor 102
Hints & Tips 103
Object-oriented audio editing 106
What is an object? 106
Object editor 107
Basic functions 108
Object effects 109
Position/Fades 111
Pitchshifting/Timestretching 113
Techniques for Working with Objects 115
Integrating wave files as objects in the VIP 115
Integrating sections from wave projects as objects 115
The difference between loading and importing audio files. 115
Integrating CD tracks as objects into VIP 116
Selecting and Unselecting an Object 116
Object handles 116
Selecting and unselecting several objects, inverting the selection 117
Moving objects 117
Changing the length and start time of an object 118
Duplicating, copying, and inserting objects 118
Change waveform view 118
Editing fades in the Object Editor or by using the handles. 119
Object effects 119
Locking objects 119
Destructively editing an object 119
Moving to a defined position 120
Group/Ungroup objects 120
Linking objects 121
Overlapping objects 121
Gluing objects 123
Looping objects 123
Trimming objects 124
Replacing an audio file below the object 124
Moving audio material below the object 124
Managers 125