11.0

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546 EFFECTS MENU
Sample data / 2
Every second sample is removed in the wave project. Once the function has been
executed, you'll see that the highly frequent components of the audio data are missing.
These have fallen victim to halving the memory requirements. If you execute this command
at an original sample rate of 44.1 kHz, you'll get a new sample rate of 22.05 kHz. The
frequency range is halved with a sample rate of 0-22.05 kHz changing to 0-11.025 kHz.
Sample data * 2
With this function you can insert a new sample rate between two adjacent sample rates,
whose value is an average of the adjacent values. The sample rate is hereby doubled. This
way, the sample rate can be adapted to one another. Please note that despite the higher
sample rate, no new high-frequency components come about, the frequency range of the
audio data remains the same.
Reverse
With this function the data of the sample in the wave project within the selected area / the
selected object in the virtual project along the time axis is reversed so that it can be played
from back to front.
Build Physical Loop (offline)
Use this function to open a complex algorithm for loop optimization in wave projects.
First, select a range that roughly shows the loop positions. If you have selected "Loop" in
the transport window and move or edit the range on playback, you'll be able to find some
good loop points. Select the "Range menu > Split range" view. The sample is displayed in
three sections.
With "Build loop" you can set the borders of the range to the precise crossover point of the
sample in order to get loops without any crackling. Furthermore, a crossfade of the audio
material at the end of the loop with the audio material at the start of the loop is carried out
in order to guarantee a soft transition from the loop end to the loop start.
When a marker is set in front of the selected range, the range between the markers and
range start are used for the crossfade. This can be used to manipulate the length of the
crossfade like with samplers. If the marker is moved close to the start of the range, short
crossfades will result; if the marker is placed far away from the start of the range, long
crossfades will be produced.
When crossfading please note that the distance from the marker to the start of the range
may not be larger than the range itself.