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Table Of Contents
EFFECTS MENU 523
De-noiser – Remove unwanted noise
(Samplitude Pro - Component of Cleaning and Restoration Suite)
Using the noise removal function, you can effectively rid your wave projects/objects of
unwanted noise without any noticeable reduction of the sample's range. To do this, the
algorithm requires a noise sample. The function works especially well to remove even, long-
lasting noise like ventilation noise, artifacts from low-quality sound cards, tape deck noise,
or feedback. Although the algorithm has not been specifically developed to remove clicking
noises, you can get good results using it to remove crackling from old records.
De-noiser – Quick start
1. Select an area in the selected object or in a wave project of a virtual project where
only the noise is audible.
2. Copy this area using the "Effects -> Restoration -> Get noise sample" into the "Noise
sample" project. Especially in the case of hissing, better results are usually achieved
by the algorithm the longer the noise samples are. If the length of the noise sample is
longer than one minute, then there will only be a marginal improvement to the sound.
3. Select the range of the original sample in the wave project to which de-hissing should
be applied or select the corresponding object in the VIP.
4. Open the "De-noiser" dialog.
5. Should the sample selection list for the noise sample (under "Noise Sample -> File"
not already be set to "Noise Print", shift around the list entry accordingly.
6. Press the "Play/Stop" button for the real-time preview function. Once you are satisfied
with the result, press "OK". Otherwise, change the parameters.
DeNoiser – Parameter presets
Load, save, delete presets: Saves, loads, or deletes DeNoiser settings. The noise sample is
not taken into consideration. The default file extension is *.nrp.
DeNoiser – Noise sample
File: In the selection list, you can select a group of noise tests. The noise samples
displayed in the list are found in the "Noise sample" directory or are temporarily available
noise prints. If the effect reference file is an automatically created copy of the original noise
sample, the reference file name appears at the end of the original name.