11.0

Table Of Contents
506 EFFECTS MENU
Start the analysis function with the "Detect pitch" button. The analysis can take longer with
larger objects. After analysis, the VIP objects are divided into individual slice objects
according to the recognized pitches. The medium pitches of a slice object determine its
position in the graphic, independent of the set progression of the pitch curve inside the
slice object.
Select all of the slices first. Click in an empty area in Elastic Audio Editor to deselect all of
the slices. The individual or multiple slices may now be selected by clicking using the
modifier keys "Ctrl" and "Shift".
On the borders of the slice objects, two handles are created on the pitch curve. These
handles can be moved in order to produce an increasing or decreasing pitch characteristic,
but still keeping the small changes in the basic frequency (vibrato).
Besides the pitch trace feature, this mode also provides you with "tune" functions for
automatic pitch correction.
Overview of graphics in "Direct" mode
Y-axis: The piano keys to the left side of the window display the pitch assignment in notes.
The individual pitches can be deselected by clicking them in this view so that they won't be
used in the automatic pitch correction or in quantized drawing.
You can get appropriate scale settings by selecting the tonic keynote and the scale in the
“Edit slice object” box.
Orange line: Displays the editable pitch properties.
Grey line: Displays the original pitch properties.
Blue line: Median pitch of a slice object.
Elastic Audio – Basics
Opening Elastic Audio Editor
Select the objects that are to be processed by Elastic Audio Editor. The objects may be
located in several tracks (Samplitude Pro only). Elastic Editor is launched from the "Real-
time effects" menu or via the object editor's timestretching view.
Shortcut: Ctrl + Shift + E
Interaction between Elastic Audio Editor and objects in the arranger window
First, make temporal corrections to notes by splitting and moving objects in the arranger
window.
The Elastic Audio Editor is multi object-capable (Samplitude Pro only), i.e. when Elastic
Audio Editor is opened, a melody that has been split into individual objects can be edited to
create the whole.
Loading objects into the Elastic Audio Editor
Elastic Audio Editor loads all objects you previously selected (Samplitude Pro only).
However, you can only ever view the objects of one track and edit them simultaneously.
When objects are loaded into the Elastic Audio Editor from several tracks, switch the track
displayed in the editor via "Edit VIP objects" in the track selection.