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EFFECTS MENU 503
Hint: If you wish to set new beat markers manually, right-click on the marker bar and select
"Save marker -> Markers with names...". Name your new marker "Beat".
We recommend setting the value for the attack recognition threshold to a higher level
before editing and then deleting the markers that are no longer needed. This is faster than
manually setting missing markers.
With the Timestretch/Pitchshift Patcher (view page 621) in the "Tools" menu you can easily
set the markers. Here you have the opportunity to edit the beat markers when the dialog is
open (non-modal window). This way you can check the result of the editing you did without
the dialog having to be closed. Furthermore, the patcher lets you save the tempo (BPM)
and the "Timestretching" mode of the object editor directly in the wave project.
Monophonic voice
This is a special timestretching and pitchshifting function for vocal solos, speech or solo
instruments. The audio material should not contain background noise – strong reverb may
also be detrimental to the use of this method. With suitable audio material the audio quality
is very high.
With the "Use formant correction" option the formants remain the same when
pitchshifting, that is, the "Mickey Mouse effect" does not occur. This way realistic-sounding
background choirs can be compiled from just one solo voice. The formants, however, can
also be moved by +/- 12 halftones in order to achieve desired vocal distortions.
Typical uses of this algorithm are:
Intonation correction: The note with the imprecise pitch should be cut out as an object,
so that it can be manipulated independently of the other notes.
Harmonizer effects: Copy the object containing the singing. If you now change the pitch,
a second voice will be generated
Creating background vocals from existing vocal samples
Timestretch distortion of a spoken sample, for example, grandfather's voice.
The "Monophonic voice" algorithm is especially suited to: Speech, single-voice
singing, single instruments without overlaps, with low levels of reverb and background
noises.
Universal HQ
This algorithm serves as a high-quality timestretching/pitchshifting method and offers good
audio quality with almost any audio material. Especially when it comes to complex audio
recordings like orchestral recordings, this algorithm delivers especially good results. The
stereo properties remain intact.
The CPU load can become very high when real-time effects are applied to many
simultaneously playing objects.