11.0

Table Of Contents
498 EFFECTS MENU
11.88 s
5.944 s
2.97 s
1.48 s
0.74 s
0.37 s
etc.
Hint: Make sure that your own impulse responses are shorter than the next value –
particularly if the impulse responses are longer than 1 second, because the length of these
"continuous CPU load intervals" increases exponentially with each increase in length.
Impulse response sample rates
The CPU load increases proportionally to the sample rate.
Impulse response rate
The CPU load is independent of it since the computation is carried out with float precision
in each case.
Room simulation – Tips and tricks
By applying the numerous functions for destructive sample/object editing in Samplitude
you can influence the reverb character of the impulse response in more ways than allowed
in the room simulator dialog.
If you reverse apply the "Offline effects > Sample manipulation > Reverse" function to the
impulse response, you will get a reverse reverb effect.
By using the "Timestretching" function the size of the room can be altered without
affecting the resonance behavior of the room itself.
Use the "Draw" function in the wave window ("Options menu -> Program Preferences ->
Wave Mouse mode -> Draw Wave mode (view page 694)") to remove early reflections of
the room from the impulse response or add others to it (should the freehand draw
envelope options in the dialog not be enough).
Calculate an impulse-like fading envelope curve and use the result as an impulse
response – this way, the most exotic sounding reverb effects will be created.
You can also get interesting reverbs by using the impact on a percussion instrument as
an impulse response.
Room Simulator – Problems and Solutions
Reverb sounds unnaturally hard...
You can control the impulse response by setting the "Reverb" parameter. The graphic with
the impulse response enables quick optical control in logarithmic display (dB log).
The signal created contains a strong DC offset...
You can remove DC offset with the same function "Remove DC Offset (view page 531)"